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 The Socket Connection plugin provides you with Blueprints to connect to and interact with socket servers. \
 The most important feature of this plugin is that this plugin has been designed to be used in conjunction with a server programmed in Java, like an account server or a match making server for example.
 
 To make this possible, the network algorithm has also been programmed in a Java library, which has been made free and open source.
 
 The Java library is available here.
 PS: you can convert bytes to and from string (and more) with the LE Extended Standard Library plugin (which is free)
 
 技术细节
 Number of Blueprints: 10+ (can change over time)
 Features:
 • Connecting to a server
 • Two different networking options: the [LowEntry network protocol] and the [Raw TCP/UDP network protocol]
 
 With the LowEntry network protocol (requires you to use the Java library server-side) you can:
 • Send and receive messages (TCP, and optionally also UDP)
 • Send function calls and receive the result
 • Send latent function calls, cancel latent function calls, and receive the result
 • Enable/disable automatic connection validations (pings)
 
 With the Raw TCP/UDP network protocol (makes it possible for you to implement your own network protocol) you can:
 • Send and receive messages (TCP, and optionally also UDP)
 
 PS: It is advised to use the LowEntry network protocol unless you are experienced in network programming!
 
 Intended Platform: All
 Platforms Tested: Windows, Mac, Linux and HTML5 (bugs found on any platform will be fixed)
 Documentation Included: Each Blueprint node has a meaningful and in-depth description, which can be viewed in the editor directly.
 Important\Additional Notes:
 • This plugin only uses UE4 C++ code, no other 3rd party solutions are being used. This ensures maximum stability and compatibility.
 
 
 Socket Connection 插件为您提供连接到套接字服务器并与之交互的蓝图。\
 该插件最重要的特点是可以与 Java 服务器结合使用,例如账户服务器或匹配服务器。
 
 为了实现这一点,我们还在 Java 库中编写了网络算法,并将其免费开源。
 
 该 Java 库可在此处获取。
 PS: 使用 LE 扩展标准库插件(免费),您可以将字节转换为字符串,也可以将字符串转换为字节。
 
 技术细节
 蓝图数量: 10+(可随时间变化)
 功能
 - 连接服务器
 - 两种不同的网络选项:[LowEntry 网络协议]和[原始 TCP/UDP 网络协议]
 
 使用 LowEntry 网络协议(需要在服务器端使用 Java 库),你可以
 - 发送和接收信息(TCP,也可选择 UDP)
 - 发送函数调用并接收结果
 - 发送潜在函数调用、取消潜在函数调用并接收结果
 - 启用/禁用自动连接验证(ping)
 
 通过 Raw TCP/UDP 网络协议(您可以实现自己的网络协议),您可以
 - 发送和接收信息(TCP,也可选择 UDP)
 
 注:建议使用 LowEntry 网络协议,除非你有丰富的网络编程经验!
 
 适用平台: 所有平台
 已测试平台:Windows、Mac、Linux 和 HTML5 Windows、Mac、Linux 和 HTML5(在任何平台上发现的错误都将得到修复)
 包含文档: 每个蓝图节点都有详细的说明,可直接在编辑器中查看。
 重要附加说明:
 - 本插件仅使用 UE4 C++ 代码,未使用其他第三方解决方案。这可确保最大程度的稳定性和兼容性。
 
 
 
 
 
 
 
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