蓝图 Gunfghter 适配UE5.0

Unreal插件信息
插件名称: Gunfghter
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/blueprint-fps
版本: 5.0
解压密码:
引擎版本: UE5 
素材类型: 蓝图
















-Procedural ADS aligning
-No ADS anims required
-Gun assembly system with rails, parts onto parts, collision detection, etc
-Procedural IKs for arms
-True 1st person/3rd person
-Character with no invisible or separated parts (only one mesh)
-Only one set of anims for all views
-Reload while aiming and reload not aiming with only one anim sequence
-Fire while aiming and fire not aiming with only one anim sequence
-Replicated
-Configurable recoil, spread, dynamic crosshair, projectile or line-trace fire, etc
-Fire modes logic: Safe, Semi-Auto, Burst and Auto modes
-Loaded/unloaded reloads

技术细节
Features:
-30 Blueprints
2 Skeletal Meshes (LODs:0):
-Main rifle mesh (receiver, grip, stock and barrel. Other parts are modeled as separated meshes). Triangles: 9,292. Vertices: 9,946
-Rear flippable iron sight. Triangles: 816. Vertices: 882
11 Static Meshes (LODs:0):
-Optics dot sight, Front iron sight, Magazine, Muzzle break, Handguard, Silencer, DemoCantedRail, DemoPistol, DemoOptic, DemoSilencer, DemoOptic
-Triangles: between 12- 3990; Vertices: between 24 - 4015
Master Materials: 9
Material Instances: 31
Textures: 28
-Main Gun Mesh: 4096x4096
Attachments:
-Sizes from 512x512 to 2048x2048 depending on the attachment

Animation Sequences:
-1st person SK_Mannequin_Arms: 15 (8 for the example rifle and 7 for the example pistol)
Input: Mouse/Keyboard
Network Replicated: Yes
Supported Development Platforms: Tested only on Windows Desktop
Supported Target Build Platforms: Windows Desktop

Important/Additional Notes:
-Made for the Epic's SK_Mannequin skeleton. Other skeletons can work if they are compatible
-Gun must be attached to any socket in the HAND_R bone
-Camera must be within reach of the arms for the sights alignment to work
-Doesn't include sounds
-Doesn't include health system


-程序性 ADS 对齐
-无需 ADS 对齐
-带有导轨、部件到部件、碰撞检测等功能的枪械装配系统
-程序化武器 IK
-真正的第一人称/第三人称
-角色没有隐形或分离的部分(只有一个网格)
-所有视图只有一套动画
-瞄准时重装和不瞄准时重装,只有一个动画序列
-瞄准时开火和不瞄准时开火,只有一个动画序列
-复制
-可配置后坐力、散布、动态十字准线、射弹或线迹射击等
-射击模式逻辑: 安全、半自动、连发和自动模式
-装弹/卸弹再装弹

技术细节
特点
-30 个蓝图
2 个骨骼网格(LOD:0):
-主步枪网格(枪机、握把、枪托和枪管。其他部分作为独立网格建模)。三角形:9,292 个。顶点 9,946
-后可翻转铁瞄准镜。三角形:816 个。顶点 882
11 个静态网格(LOD:0):
-光学点瞄准镜、前铁瞄准镜、弹夹、枪口破口、护手、消音器、DemoCantedRail、DemoPistol、DemoOptic、DemoSilencer、DemoOptic
-三角形:12 - 3990 之间;顶点:24 - 4015 之间
主材料: 9
材料实例: 31
纹理 28
-主炮网格:4096x4096
附件
-大小从 512x512 到 2048x2048 不等,视附件而定

动画序列:
-第 1 人 SK_Mannequin_Arms:15 个(步枪示例 8 个,手枪示例 7 个)
输入: 鼠标/键盘
网络复制: 是
支持的开发平台: 仅在 Windows 桌面上测试
支持目标构建平台: Windows 桌面

重要/附加说明:
-专为 Epic 的 SK_Mannequin 骨架设计。如果其他骨骼兼容,也可使用
-枪必须连接到 HAND_R 骨中的任何插座上
-摄像机必须在手臂可触及的范围内,瞄准镜才能正常工作
-不包括声音
-不包括健康系统






作者 cg小白兔 发表于 2024-2-3 22:26:23
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