代码插件 Mesh Morpher 2.1.5 适配UE5.0

Unreal插件信息
插件名称: Mesh Morpher
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/mesh-morpher
版本: 2.1.5
解压密码:
引擎版本: UE5 
素材类型: 代码插件












Mesh Morpher 2.5.9 is Live! (04/03/2023)
[MM-422] Fixed a bug where grabbing deltas from import data wouldn’t work correctly in certain cases. Instead, we now grab deltas only from UMorphTarget objects.

Mesh Morpher 2.5.8 is Live! (04/02/2023)
[MM-417] Bone Tree fits better in Poser side panel
[MM-418] Bonesnapshots have been changed. The bone transformation storage is completely changed and requires users to recreate them.
[MM-419] Renaming a Morph Target now pre-fills the text block with current Morph Target name
[MM-420] Wrapper control points index indicator are not render anymore if they’re outside of viewport frustum
[MM-421] Fixed a bug where creating the bones gizmos would crash the engine


网格变形器 2.5.9 正式发布! (04/03/2023)
[MM-422] 修正了一个 Bug,在某些情况下,从导入数据中抓取分量无法正常工作。现在我们只从 UMorphTarget 对象中抓取三角形。

网格变形器 2.5.8 正式发布! (04/02/2023)
[MM-417] 骨骼树更适合 Poser 侧面板
[MM-418] 更改了骨骼快照。骨骼变换存储已完全更改,需要用户重新创建。
[MM-419] 重新命名变形目标现在会预先在文本块中填入当前的变形目标名称。
[MM-420] 如果包裹控制点位于视口圆锥体之外,则不会再渲染这些控制点的索引指示器。
[MM-421] 修复了创建骨骼小工具会导致引擎崩溃的错误





作者 cg小白兔 发表于 2024-1-25 11:51:54
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