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 Create your Dialogues with the power of Blueprint Editor. Find all functionality that you need for Dialogue creation in one asset. Based on common and simple developer experience
 
 技术细节
 Features:
 Node-based Tree Editor connected to the Blueprint Editor;
 No need to create multiple Blueprints for Conditions or Events. Everything is inside one Blueprint;
 Dialogue Builder is based on the Actor Component, so you can add it to any of your Actor/ Pawn/Characters;
 The condition uses a well-known State Machine interface;
 Dialogue Node starts to play and calls Event for your functional needs;
 Add Comments to your Dialogue Tree;
 Clear and easy interface;
 Runtime update data;
 Support :
 Code Modules:
 Runtime: DialogueBuilder
 Editor: DialogueBuilderEditor
 Number of C++ Classes: 3 runtime classes, 23 editor classes;
 Network Replicated: Yes;
 Supported Development Platforms: Windows, Linux, Mac
 Supported Target Build Platforms: Windows, Linux, Android, Mac, iOS
 
 利用蓝图编辑器的强大功能创建对话。在一个资产中找到创建对话框所需的所有功能。基于普通而简单的开发人员经验
 
 技术细节
 功能
 基于节点的树形编辑器与蓝图编辑器相连;
 无需为条件或事件创建多个蓝图。一切都在一个蓝图中;
 对话生成器基于 Actor 组件,因此您可以将其添加到任何 Actor/ Pawn/Characters 中;
 条件使用众所周知的状态机接口;
 对话节点开始播放,并根据功能需要调用事件;
 为对话树添加注释;
 界面清晰简洁;
 运行时更新数据;
 支持 :
 代码模块:
 运行时 对话生成器
 编辑器 对话生成器编辑器
 C++ 类的数量 3 个运行时类,23 个编辑器类;
 网络复制: 是;
 支持的开发平台: Windows、Linux、Mac
 支持的目标构建平台:Windows、Linux、Android、Mac、iOS Windows、Linux、Android、Mac、iOS
 
 
 
 
 
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