脚本/功能 【更新】Edgar Pro - Procedural Level Generator 2.0.5

Unity插件信息
插件名称: Edgar Pro - Procedural Level Generator
插件官网: https://assetstore.unity.com/packages/tools/utilities/edgar-pro-procedural-level-generator-212735
版本: 2.0.5
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2024-3-11 12:41 编辑


Edgar Pro - Procedural Level Generator 系列索引:

Edgar Pro - Procedural Level Generator 2.0.4  下载链接
Edgar Pro - Procedural Level Generator 2.0.6  下载链接
Edgar Pro - Procedural Level Generator 2.0.8  下载链接

















Graph-based approach
You decide exactly how many rooms you want in a level and how they should be connected, and the generator produces levels that follow exactly that structure. Do you want a boss room at the end of each level? Or a shop room halfway through the level? Everything is possible with the graph-based approach.

Handmade room templates
The appearance of individual rooms is controlled with so-called room templates. These are pre-authored building blocks from which the algorithm chooses when generating a level. They are created with Unity tilemaps, but they can also contain additional game objects such as lights, enemies or chests with loot. You can also assign different room templates to different types of rooms. For example, a spawn room should probably look different than a boss room.

Before you buy
Even though the generator is quite powerful, it is relatively simple to prepare an input that is just too hard to generate. For example, you might have too many rooms/cycles in your level graph, or maybe you have too restrictive room templates. So, if you want to generate complex levels but do not want to invest some time into understanding the core concepts of the generator, this asset is probably not for you.

Key features
Describe the structure of levels with a powerful level graph editor
Control the appearance of rooms with handmade room templates
Easy to customize with custom post-processing logic
Multiple example scenes with different setups of the generator
And much more...


基于图形的方法
您可以决定在一个关卡中需要多少个房间以及它们之间的连接方式,然后生成器就会生成完全符合这种结构的关卡。您希望在每个关卡的最后都有一个BOSS房间吗?还是在关卡的中途设置一个商店房间?通过基于图形的方法,一切皆有可能。

手工制作房间模板
单个房间的外观由所谓的房间模板控制。这些模板是预先制作的构件,算法在生成关卡时从中进行选择。它们由Unity瓦片地图创建,但也可以包含额外的游戏对象,如灯光、敌人或装有战利品的箱子。您还可以为不同类型的房间分配不同的房间模板。例如,"产卵房间 "和 "BOSS房间 "可能看起来就不一样。

购买之前
尽管生成器功能强大,但准备一个太难生成的输入也相对简单。例如,您的关卡图中可能有太多的房间/循环,或者您的房间模板限制太多。因此,如果您想生成复杂的关卡,但又不想投入一些时间来理解生成器的核心概念,那么该工具可能并不适合您。

主要特点
使用强大的关卡图编辑器描述关卡结构
使用手工制作的房间模板控制房间外观
可通过自定义后处理逻辑轻松定制
多个示例场景,包含生成器的不同设置




作者 cg小白兔 发表于 2023-7-18 13:42:23
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