脚本/功能 【更新】Blaze AI Engine 2.6.1

Unity插件信息
插件名称: Blaze AI Engine
插件官网: https://assetstore.unity.com/packages/tools/behavior-ai/blaze-ai-engine-194525
版本: 2.6.1
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2023-12-5 16:22 编辑


Blaze AI Engine 系列索引

Blaze AI Engine 2.0.1  下载链接
Blaze AI Engine 2.2.5  下载链接
Blaze AI Engine 2.2.7  下载链接
Blaze AI Engine 2.2.8  下载链接
Blaze AI Engine 2.3.0  下载链接
Blaze AI Engine 2.3.3  下载链接
Blaze AI Engine 2.4.0  下载链接
Blaze AI Engine 2.4.2  下载链接
Blaze AI Engine 2.5.0  下载链接
Blaze AI Engine 2.5.9  下载链接
Blaze AI Engine 2.5.10  下载链接
Blaze AI Engine 2.7.0   下载链接
Blaze AI Engine 2.7.1  下载链接
Blaze AI Engine 2.7.2  下载链接
Blaze AI Engine 2.7.3  下载链接
Blaze AI Engine 2.8.0  下载链接
Blaze AI Engine 2.8.5  下载链接


WHAT IS BLAZE AI?
A universal enemy AI engine for a great price! If you want enemy AIs in your game no matter the genre, Blaze will build any game object of your choice and make it intelligent, realistic and challenging for your game. It can literally turn a cube into a patrolling agent with no programming needed.

PRICE TOO HIGH FOR YOU?
You are currently viewing the full version of Blaze AI. For a cheaper package with less features you can check Blaze AI Lite.

THE POWER OF BLAZE AI
You'll be able to create any enemy type using Blaze AI. For example:
Wandering/fleeing animals or brainless zombies
Smart AIs that respond to the environment and corrdinate their attacks
Solider AI that does cover shooter and tries not to get shot
Ranged AI that throws spears from a distance
A melee brute fighter

FRAMEWORK-FREE APPROACH
Blaze AI offers a very simplistic approach to building your AIs and doesn't force a certain methodology or framework. However and whatever you want to do, Blaze gives you the freedom to do it in any way in your scripts and MonoBehaviour. This means Blaze is integratable with any system or asset out there. No matter what. It also works with visual scripting.

HIGHLY MODULAR & STATE-INDEPENDANT DESIGN
Every state has it's own behaviour script which is a MonoBehaviour that can either be edited or even written from sctach for highly-customizable behaviour. You can even swap the behaviour script of a state in runtime to make your enemy act differently in certain conditions. Lastly, not all states need to be used. Use what you need and leave the rest empty.

CUSTOMIZABILITY
You'll be surprised by the level of customizability and options you'll get. Set your own functionalities, animations, events and audios. Turn features on or off. You can always make your enemy types unique.

COMPANION MODE
Blaze doesn't only help you to make enemies but friends too. Have an AI backup your player through thick and thin using the highly flexible companion mode and fight other AIs together. Order your companion to stay put/follow, attack an enemy, go to a certain location and more.

RENDER PIPELINES
Since this asset is an AI system, it works on HDRP, URP and built-in pipelines.

PERFORMANCE
Blaze AI is code-optimized and is built with performance in mind. Offering distance culling, vision cycle frames, AI audios in scriptable object for less memory-footprint & settable layers in all physics operations.

APIs & PROGRAMMING
Blaze offers numerous APIs and access to properties to have full dynamic control over your AIs. All inspector properties can be accessed and changed dynamically via code to change how the AI may act in runtime. All APIs & public properties are listed in the docs.

GLIMPSE OF WHAT BLAZE SUPPORTS
Vision system with multi targeting - Cover shooter - Melee - Ranged - AI vs AI - Companion Mode - Strafing - Backing away - Chase - Humanoid and generic models - Distractions system - AI communication - Animation root motion - Get hit - Death (Ragdoll) - React to certain tags - Distance culling - Enemy scheduler - Skin check for enemy contact - Searching - Friendly mode - Fleeing

WE CARE ABOUT THE SMALL DETAILS
Choosing whether to check distraction location or not.
Surprised emotion - getting surprised for seeing an enemy for the first time with custom animations and audio.
Setting different patrol audios for each state.
Random patrol idle animations (ex: tying shoes, reloading gun).
Unlimited attack animations and events.
Setting the idle rotation for each waypoint.
THERE'S SO MUCH MORE!

PACKAGE & DEMOS
This package comes with 8 demos (shown in the video) for built-in & URP to get you up and running with everything you need. Also comes with a thorough documentation and the source codes (commented and organized in regions).



什么是Blaze AI?
一款物美价廉的通用敌方AI引擎!如果您想在您的游戏中使用敌方AI,不管是什么类型的游戏,Blaze都能为您构建您所选择的任何游戏对象,并使其智能化、逼真化和具有挑战性。它可以将一个立方体变成一个巡逻员,无需编程。

价格太高?
您正在浏览的是Blaze AI的完整版。如果您需要功能更少但价格更便宜的软件包,请查看Blaze AI Lite。

Blaze AI的强大功能
您可以使用Blaze AI创建任何类型的敌人。例如
游荡/逃跑的动物或无脑僵尸
对环境做出反应并协调攻击的智能AI
掩护射手并尽量不被击中的士兵AI
远距离投掷长矛的远程AI
近战野蛮战士

无框架方法
Blaze AI提供了一种非常简单的方法来构建您的AI,并不强制使用某种方法或框架。无论您想做什么,Blaze都能让您自由地在脚本和MonoBehaviour中以任何方式实现。这意味着Blaze可与任何系统或资产集成。无论如何。它还可与可视化脚本一起使用。

高度模块化和与状态无关的设计
每个状态都有自己的行为脚本,它是一个MonoBehaviour,可以被编辑,甚至可以从sctach中编写,以实现高度可定制的行为。您甚至可以在运行时交换一个状态的行为脚本,使您的敌人在某些情况下有不同的行为。




作者 cg小白兔 发表于 2023-7-18 11:24:14
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