| 本帖最后由 微笑的猫 于 2024-3-27 11:46 编辑 
 
 
 Cinematic Sequencer - SLATE系列索引:
 
 Cinematic Sequencer - SLATE 1.9.0  下载链接
 Cinematic Sequencer - SLATE 1.9.2  下载链接
 Cinematic Sequencer - SLATE 1.9.6f1  下载链接
 Cinematic Sequencer - SLATE 1.9.8  下载链接
 Cinematic Sequencer - SLATE 1.9.9  下载链接
 Cinematic Sequencer - SLATE 2.0.2  下载链接
 Cinematic Sequencer - SLATE 2.0.3  下载链接
 Cinematic Sequencer - SLATE 2.1.0  下载链接
 Cinematic Sequencer - SLATE 2.1.5  下载链接
 Cinematic Sequencer - SLATE 2.2.1  下载链接
 Cinematic Sequencer - SLATE 2.2.2  下载链接
 
 
 
 
 
 
 
 
 
 
 
 
 
 SLATE is the most efficient, easy and intuitive sequencer for creating cinematic or gameplay cutscenes in Unity, full of unique features and an artist friendly UI/UX for achieving the best workflow and results possible within a lesser amount of time.
 
 SLATE will help you achieve your creative vision without the hassle, in a familiar linear track-oriented realtime editor inspired by software like Adobe After Effects and Premiere right inside Unity.
 
 Feature Highlights
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 • Take control in a sleek sequencer editor with all expected pro features.
 • Unparalleled realtime scrubbing and preview with deterministic sampling.
 • Direct and create moving camera shots without the hassle.
 • Automatic smooth blend in and out of the gameplay camera.
 • Compose shots without keyframes utilizing the Dynamic Shot Controller.
 • Play, layer and cross-blend animation clips.
 (with support for root motion, avatar masks, and animated IK controls.)
 (no need to create an animator controller. Legacy clips are also supported.)
 • Animate clip parameters within the clips and achieve much more with far less.
 • Animate any property on the actor or within its whole transform hierarchy.
 • Vizualize and edit animations with 3D Motion Paths directly in the scene view.
 • Playback audio clips and video clips with full editor preview.
 • Organize cutscenes with Time Sections and sub-Cutscenes.
 • Utilize Virtual Actor References for working with prefab actors with ease.
 • Reuse cutscenes at any world position with animation in Cutscene Space.
 • Lots of premade clips included for animating lighting, time, fog, particles, 2D sprites, material properties, facial expressions, head look-at, IK, subtitles, image overlays, even pathfinding and more with full scrubbing and realtime editor preview.
 • Animate anything within a familiar curve editor and an intuitive dopesheet.
 • Play cutscenes in all ways possible. Once, Loop, Ping Pong, forwards, backwards, a specific section, or any combination within these words.
 • Render to PNG, EXR, or MP4 along with render elements.
 (Free Extension. This feature only works with the Standard Rendering Pipeline).
 • Extend and create custom tracks and clips with ease using a clean API.
 • Publish to all platforms.
 • Source Code included.
 • VR workflow supported.
 • And much more...
 
 Currently Available Integrations:
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 • Dialogue System for Unity.
 • FlowCanvas.
 • SALSA.
 • Master Audio.
 • Midi Player Tool Kit.
 • NodeCanvas.
 • Playmaker.
 • LipSync. (With Realtime Preview)
 • PuppetFace. (With Realtime Preview)
 • FinalIK. (With Realtime Preview)
 • Spine. (With Realtime Preview)
 • CaronteFX. (With Realtime Preview)
 • Alembic Importer. (With Realtime Preview)
 • Post Processing Stack v2. (Animate and blend Depth of Field)
 • Unity HDRP. (Animate and blend Depth of Field)
 • Unity URP. (Animate and blend Depth of Field)
 
 
 SLATE是在Unity中创建电影或游戏剪辑的最有效、最简单和最直观的序列器,充满了独特的功能和艺术家友好的UI/UX,可以在较少的时间内实现最佳的工作流程和结果。
 
 SLATE将帮助你实现你的创意愿景,而不需要麻烦,在一个熟悉的线性轨迹导向的实时编辑器中,灵感来自于Unity中的Adobe After Effects和Premiere等软件。
 
 功能亮点
 ----------------------
 - 在一个具有所有预期专业功能的光滑的音序器编辑器中进行控制。
 - 无与伦比的实时刷新和预览,具有确定性的采样。
 - 指导和创建移动摄像机镜头,而不需要麻烦。
 - 自动平滑地融入和离开游戏中的摄像机。
 - 利用动态镜头控制器,在没有关键帧的情况下编排镜头。
 - 播放、分层和交叉混合动画片段。
 (支持根部运动、头像面具和动画IK控制。)
 (不需要创建动画控制器。也支持传统剪辑。)
 - 在剪辑中对剪辑参数进行动画处理,以更少的资源实现更多的效果。
 - 对演员的任何属性或其整个变换层次进行动画处理。
 - 直接在场景视图中用三维运动路径来显示和编辑动画。
 - 通过完整的编辑预览来播放音频和视频片段。
 - 用时间段和子场景来组织剪辑。
 - 利用虚拟演员参考,轻松使用预制演员。
 - 在 "场景空间 "的动画中,在任何世界位置重新使用剪接。
 - 包括大量预制片段,用于制作照明、时间、雾、粒子、2D精灵、材料属性、面部表情、头部观察、IK、字幕、图像覆盖、甚至寻路等方面的动画,并有完整的刷新和实时编辑器预览。
 - 在一个熟悉的曲线编辑器和一个直观的Dopesheet中制作任何动画。
 - 以所有可能的方式播放插曲。一次,循环,乒乓,向前,向后,一个特定的部分,或这些词的任何组合。
 - 渲染到PNG、EXR或MP4,以及渲染元素。
 (免费扩展。这个功能只适用于标准渲染管道)。
 - 使用一个干净的API,轻松地扩展和创建自定义轨道和剪辑。
 - 发布到所有平台。
 - 包括源代码。
 - 支持VR工作流程。
 - 还有更多...
 
 目前可用的集成:
 ---------------------------
 - Unity的对话系统。
 - FlowCanvas。
 - SALSA。
 - Master Audio.
 - Midi Player Tool Kit.
 - NodeCanvas.
 - Playmaker。
 - LipSync. (有实时预览)
 - PuppetFace. (有实时预览)
 - FinalIK. (有实时预览)
 - 脊柱。(有实时预览)
 - CaronteFX. (有实时预览)
 - Alembic Importer. (有实时预览)
 - 后期处理栈V2.(动画和混合景深)。
 - Unity HDRP。(动画和混合景深)
 - Unity URP. (动画和混合景深)
 
 
 
 
 
 
 
 
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