脚本/功能 【更新】Advanced Spawn System For FSM AI And Invector Item 4.9

Unity插件信息
插件名称: Advanced Spawn System For FSM AI And Invector Item
插件官网: https://assetstore.unity.com/packages/tools/game-toolkits/advanced-spawn-system-for-fsm-ai-and-invector-item-194658#releases
版本: 4.9
解压密码:
素材类型: 脚本/功能








Important
This package is included with the purchase of Advanced Spawn System

Requires:
* Minimun Unity 2021.3.15f1 LTS
* Invector FSM AI Template V 1.1.8b
* Invector Third Person Controller - Melee Combat Template or Shooter Template v2.6.2c

Advanced Spawn System For FSM AI And Invector Item provides an easy and powerful solution to all enemy or items spawning needs. It has fully customizable spawn areas with precise obstacle avoidance and even NavMesh spawning!

Pooling System is a great way to optimize your projects and lower the burden that is placed on the CPU when having to rapidly create and destroy GameObjects. It is a good practice and design pattern to keep in mind to help relieve the processing power of the CPU to handle more important tasks and not become inundated by repetitive create and destroy calls. This is particularly useful when dealing with bullets in a top-down shooter game.

Features
•Flexible spawn areas
•Detects when enemies killed and uses it to for wave spawning options (such as don't spawn more until after the wave died).
•Pooling made easy (now with categories to stay organized!)
•Spawning on Nav Mesh only
•Disable/re-enable enemies on player distance (works for multiple players)
•Spawning can trigger only when player is within custom radius
•Player radius detection from spawner or separate object
•Spawn random amounts
•Nice and clean Editor
•Full C# source code
•Customizable editor options
•Procedural Spawner
•Supports Terrain Biome: Unity Terrain and Third Party Terrains (Gaia and MapMagic 2)
•Events that you know when spawning AI, die AI and Player enter or exit radius of AI
•Drop Rate (the chance of obtaining a random IA)
•Loot System
•Invector Items
•Spawn by Groups - Customizable group numbers allow you to spawn AI in randomized groups based off of your input.
•MultiSystem - You can create different spawn settings and edit them from a single Spawn Manager.

Integration
Unity Terrains
Gaia
Map Magic
Third Person Controller (Invector)
FSM AI Template
UnityNavMesh


重要信息
购买 "高级产卵系统 "时包含此包。

需要:
* Minimun Unity 2021.3.15f1 LTS
* Invector FSM AI模板 V 1.1.8b
* Invector 第三人称控制器 - 近战战斗模板或射击模板 v2.6.2c

FSM AI和Invector物品的高级产卵系统为所有敌人或物品的产卵需求提供了一个简单而强大的解决方案。它有完全可定制的产卵区,具有精确的障碍物规避功能,甚至还有NavMesh产卵功能!

池塘系统是优化你的项目的一个很好的方法,当需要快速创建和销毁GameObjects时,可以降低CPU的负担。这是一个很好的实践和设计模式,可以帮助减轻CPU的处理能力来处理更重要的任务,而不是被重复的创建和销毁调用所淹没。这在处理自上而下的射击游戏中的子弹时特别有用。

特点
-灵活的产卵区
-检测敌人何时被杀,并将其用于波浪产卵选项(如在波浪死后才产卵)。
-集合变得简单(现在有了分类,可以保持有序!)。
-只在导航网上产卵
-禁用/重新启用玩家距离上的敌人(对多个玩家有效)。
-只有当玩家在自定义半径内时,才能触发产卵。
-从产卵器或单独的物体检测玩家半径。
-生成随机数量
-漂亮而简洁的编辑器
-完整的C#源代码
-可定制的编辑器选项
-程序化的产卵器
-支持地形生物群: Unity Terrain和第三方地形(Gaia和MapMagic 2)。
-当产卵AI、死亡AI和玩家进入或离开AI半径时,你知道的事件
-掉落率(获得随机IA的机会)。
-战利品系统
-向量物品
按组产卵--可定制的组数允许你根据你的输入在随机组中产卵AI。
-多系统 - 你可以创建不同的产卵设置,并在一个产卵管理器中对其进行编辑。

集成
Unity Terrains
盖亚
地图魔法
第三人称控制器(Invector)
FSM AI模板
统一导航网格(UnityNavMesh





作者 cg小白兔 发表于 2023-5-22 15:27:39
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