编辑器拓展 【更新】Real Ivy 2 Procedural Ivy Generator 2.0.8 植物生长动画

Unity插件信息
插件名称: Real Ivy 2 Procedural Ivy Generator
插件官网: https://assetstore.unity.com/packages/tools/modeling/real-ivy-2-procedural-ivy-generator-181402
版本: 2.0.8
解压密码:
素材类型: 编辑器拓展
















Welcome to Real Ivy 2 the procedural Ivy and climbing plants generator for Unity that allows you to create stunning realistic climbing vegetation!

Real Ivy generates Ivy and climbing plants using the colliders in your scene as a base on which to grow, climb and adapt, and can be used to create amazing growth animations at runtime.

You can create your plants either at design time, run time, or a combination of both in which you pre-bake your ivy in editor, and then grow it over time in your game.

Key Features
- Ivy Painting system
- Procedural growth system
- High quality presets system
- Design time and Runtime support
- Normal mapping, reflections, PBR support
- Customizable leaves and branch shapes
- Place by clicking in the scene view
- Customizable growth path
- Lightmapping support
- Optimized meshes
- Friendly UI

Major Changes for V2
- 100% Redesigned UI and UX
- Improved presets system
- New runtime baked ivies
- High quality presets included
- Custom animated shaders included [built-in / URP / HDRP]
- Nine tools for manual refining
- Prefab based leaves
- Multiple leaves types support
- Atlassed leaves support
- More optimized vine geometry
- 32 bit mesh buffer support (no vertices limit)
- Optimized memory usage at runtime.

You can use any shader with the generated meshes, so if you have a specific shader for vegetation then it will be compatible with this tool.

Compatible with
- Built-In render pipeline
- High Definition render pipeline
- Universal render pipeline
- Amplify Shader Editor

To use Real Ivy you only have to:
- Choose a preset
- Click wherever you want the ivy to grow
- Click start growth
- Save the generated mesh


欢迎来到《真实常春藤2》,它是Unity的程序化常春藤和攀爬植物生成器,可以让你创造出令人惊叹的真实的攀爬植被

真实常春藤生成常春藤和攀爬植物,使用场景中的碰撞器作为基础,在此基础上生长、攀爬和适应,并可在运行时创建惊人的生长动画。

你可以在设计时、运行时或两者结合时创建你的植物,在编辑器中预先烘烤你的常春藤,然后在游戏中逐渐生长。

主要特点
- 常春藤绘画系统
- 程序性生长系统
- 高质量的预置系统
- 支持设计时间和运行时间
- 支持法线贴图、反射、PBR
- 可定制的叶子和树枝形状
- 在场景视图中通过点击放置
- 可定制的生长路径
- 支持光照贴图
- 优化的网格
- 友好的用户界面

V2的主要变化
- 100%重新设计的用户界面和用户体验
- 改进的预置系统
- 新的运行时烘烤常春藤
- 包括高质量的预置
- 包括自定义动画着色器[内置/URP/HDRP]
- 九种工具,用于手动精加工
- 基于预制的树叶
- 支持多种树叶类型
- 支持分类的树叶
- 更加优化的藤蔓几何结构
- 支持32位网格缓冲区(无顶点限制)
- 优化了运行时的内存使用。

你可以在生成的网格中使用任何着色器,所以如果你有一个特定的植被着色器,那么它将与这个工具兼容。

兼容
- 内置的渲染管线
- 高清晰度渲染管线
- 通用渲染管线
- 放大的着色器编辑器

要使用Real Ivy,你只需要:
- 选择一个预设
- 点击你想让常春藤生长的地方
- 点击开始生长
- 保存生成的网格





作者 cg小白兔 发表于 2023-4-19 13:59:33
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