完整项目 【更新】Game Kit Controller 3.5射击游戏开发控制系统

Unity插件信息
插件名称: Game Kit Controller
插件官网: https://assetstore.unity.com/packages/templates/systems/game-kit-controller-40995
版本: 3.5
解压密码:
素材类型: 完整项目
本帖最后由 微笑的猫 于 2023-12-7 11:39 编辑


Game Kit Controller系列索引:

Game Kit Controller 2.41d下载链接
Game Kit Controller 3.0.1下载链接
Game Kit Controller 3.02f下载链接
Game Kit Controller 3.03-1下载链接
Game Kit Controller 3.03-1A下载链接
Game Kit Controller 3.03-1B下载链接
Game Kit Controller 3.03-2B1下载链接
Game Kit Controller 3.03-3下载链接
Game Kit Controller 3.6下载链接
Game Kit Controller 3.7A下载链接

New Update 3.5 (Changelog):
- Buoyancy system: objects to float on water, boat & jet ski vehicles
-Parry/counter inspired on classic RPG games
-Molotov & flash grenades, with fire spread system
-Improved AI Order system

GKC is a powerful engine which allows to create most type of games easily. Including a 3rd/1st person controller with seamlessly camera view, to cover almost any genre: shooter, adventure, action, puzzles, fixed camera horror/thriller, story telling, fast or slow paced type, 2.5d, top down, point & click, isometric, ...

Save thousand of hours in development and focus on making your game.
Designed with mechanics in mind and highly customizable & extended with your own code.

It is the perfect foundation for your game and a great learning tool. Filled with ready to use mechanics. GKC contains amazing features not found on other packages. There are tons of possibilities. Enable/disable anything you need.
Set up players or IA in a couple of seconds.

Very customizable effects and options: camera states, settings and transitions, powers, weapons, touch controls, headbob, custom input keys, footsteps, vehicles and much more.

FEATURES:
• Character Controller: A physics-based & root motion controller, with features to make the player more dynamic and feel alive, with advanced use of IK for feet, legs, upper body, hands and head track. Include many settings, as number of jumps, look in camera direction, ragdoll transition, drive vehicles, use weapons/powers, foot steps, ground adherence for slopes and stairs with mesh colliders and tank controls, dash, climb ladders, lean, ...
• Traversal Movements: Includes free fall, roll on landing to avoid damage, improved jump-air-land transition, wall running, different jump height based on key press time, swim-dive, slide and wall jump crouch sliding, wall running, free climb system, paraglider and wind zones ...
• Action system: configure easily new custom actions based on animations triggered by places of the level, specific situations, input, like sit on a chair, pick objects from the ground, open doors, press button, vault, slide, 360º direction roll/evade, walk on a cliff, including ladders on 3rd person, animation tools, conditions, ... Available on the AI too.
• Camera System: Multiple camera views and states, including 1st/3rd person with collision detection, and any type of locked camera view: fixed camera, top down, isometric, point & click, 2.5d, cutscenes, ... Start the game in any view. The current view can make transitions to any other state, shakes, headbob and other feedbacks. It has also a powerful lock-on and aim assist.
• Abilities: The player can perform a large number of actions: circumnavigate spheres & irregular surfaces, adhere to any surface, fire powers from his hands, customize new power behaviors, close combat system with combos, fly freely, use a possession system to control any object on the level, grab and carry objects on camera or in his hands, cloak/stealth system, shield, spell casting, throw objects, use grappling hook, flying mode, jetpack, ... and combine it with the action system to use animations with it, with 60+ abilities examples!
• Full support of Generic Models: animals, monsters, robots, ... as AI and player to control or ride anything! Shape Shifting into any generic model, like a wolf!
• Advanced Gravity Manipulation: Up is down and left is right. GKC player has a very powerful gravity system which allows to walk on any surface, circumnavigate objects, adhere to any place . Different gravity zones can be configured on the same level, affecting to objects and vehicles as well and the gravity direction in these zones can change in real time, including zero gravity mode. Vehicles has the same gravity manipulation, drive anywhere!
• Character Creator: Create new characters with your own model in a matter of two clicks, including players and NPC/AI for friends and enemies. Armor/cloth system and Character Creation on Game Start.
• Custom Input System: unified keyboard, touch & gamepad input, using events to trigger any action and configure as much input keys as you need. Controls are ready to use on mobile and it allows to manage multiple gamepads for local multiplayer. Input can be rebind ingame and save/load it.
• Mobile Ready: all the controls, actions and features works in mobile. Touch controls can be enabled in editor and desktop at any moment.
• Advanced Weapon System: Extensible and customizable weapon system based on physics and IK, including new behaviors, allows to configure from regular weapons such a revolver or shotgun, to advanced tools, like a flashlight or an smartphone. Attachments can be configured ingame. Includes a decal manager for any type of surface for scorch, sounds and particles. Insane amount of options to shoot: spread, projectiles per shoot, clip size, bullet speed, bullet force amount, explosion radius, ... Now with Dual Wield weapons, setting every weapon for every hand in real time. And animation management for weapons in 1st person, compatible with any weapon pack on the store.
• Inventory Management: Add and configure new inventory objects in a few clicks, including weapons, ammo, consumables, quest items and pickups. Each object can have weight and the inventory can have a weight limit. Inventory is managed through any type of category. These objects can be also examined in the inventory menu and inventory size can be increased ingame with bags. Crates and chest can instantiate these objects anywhere. Inventory banks included. New Hotbar added!
• Extensible Vehicle System: Car, motorbike, hovercraft, aircraft, hoverboard, ... based on physics, with advanced damage detection, weapons, IK for driver and passengers limbs and body, throw passengers on high collisions and camera states. New vehicle Wizard Creator added.
• General drive/ride system, any vehicle/animal controller from the asset store or custom made will work with GKC out of the box
• Powerful Map System included, to configure tiles for every room, floor, building and exterior/cities of your game with an advanced map creator, with views in 2d/3d and compass. Use a mini map window with different icons for every type of object.
• Friend/Enemy/Neutral AI: health bars, unarmed, weapons and combat type, advanced waypoint system for patrols, give orders to friendly AI: enter on vehicles, factions to configure relations between NPCs and the player, hide from AI on places like grass or under a table. Also, now Zombies included! Includes AI pet companion to call, ride and give orders. AI can take turns to attack like Arkham games, steal or pick weapons from scene!
• Interact with any device/object in the level: text screens, password terminals, computers, security cameras, padlocks, places with text messages for the player, buttons to press, doors, elevators, ziplines, jump platforms, pressure plates, heal/damage zones, teleportation platforms, puzzles, tutorial triggers, one way and waypoint platforms, explosive barrels, ...
• RPG elements: XP and level, mission system to configure any type of quest, skills with upgrades, stats, currency, vendor system, stamina, oxygen ... with serialization.
• Crafting System: build objects with blueprints, materials, ingredients, workbenches and extract materials from ground! Build & place any crafted objects on scene with a placement tool. Recipes/blueprints on scriptable objects and wizard creator. Durability for armor/cloth, melee, fire weapons, objects... break, repair & disassemble.
• Melee Combat System: allowing to perform combos, special attacks, attacks on air, blocks with sword/shields, roll/dodge, perfect blocks, hit reaction system, throw/return weapon, warp ability, activate a slice mode, bow/arrows with effects (poison, fire, water, sedative, explosives, ...), lock-on target, torches with fire mechanics/puzzles and much more, including the AI brain for melee as well! Fire projectiles from melee weapons, magic staff, Mjölnir, boomerang or rifle/gun swords!
• Scene Manager to change of scene ingame, connect your scenes and levels through events, triggers and buttons, with auto save/load and fast travel stations.
• Complete Save/Load System: included in the package, it allows to save/load the game in any moment, save stations and checkpoints, with the most important info, including inventory, weapons, stats, experience, skills, missions, ... Also auto save/load of info when changing to a different Scenes.
• Powerful Editor: Made with very intuitive and easy to use custom editors, having the perfect workflow to create and configure elements like new inventory objects, weapons, maps, ... in seconds. New Toolbar added. Localization system included.
• Packed with content: Tons of systems to boost development: health with advanced damage detection, dialog with decisions and branches, local multiplayer with split screen and multiple gamepad management, full map and compass, climb ledge, create cutscenes, examine and interact with objects, Photo Mode for captures ingame, Loading screen & more. .... All code included.
• Community and Support: Official Discord channel with a growing base of users. Get direct support in real time from the developer & other users, with remote sessions.

• Integrations:
-Emerald AI
-Easy Build System
-UMA 2
-Edy’s Vehicles
-Malber’s animals
-RCC
-NWH vehicles
-SCK & MCK
-Dialogue System
-More to arrive



最新更新3.5(修改日志)。
- 浮力系统:物体可以漂浮在水面上,船和摩托艇。
-灵感来自于经典RPG游戏中的PARRY/Counter
-莫洛托夫和闪光手榴弹,带有火力扩散系统
-改进的AI命令系统

GKC是一个强大的引擎,可以轻松创建大多数类型的游戏。包括第三/第四人称控制器与无缝相机视图,几乎涵盖了任何类型的游戏:射击,冒险,动作,拼图,固定摄像头的恐怖/惊悚片,讲故事,快速或慢节奏类型,2.5D,俯视,点和点击,等距,...

节省了数千小时的开发时间,专注于制作你的游戏。
设计时考虑到了机制问题,并可高度定制和扩展您自己的代码。

它是你的游戏的完美基础和一个伟大的学习工具。充满了随时可用的机制。GKC包含其他软件包所没有的惊人功能。有大量的可能性。启用/禁用任何你需要的东西。
在几秒钟内设置球员或IA。

非常可定制的效果和选项:摄像机状态、设置和转换、权力、武器、触摸控制、摇头晃脑、自定义输入键、脚步声、车辆等等。

特点。
- 角色控制器。一个基于物理学和根的运动控制器,具有使玩家更有活力和感觉的功能,对脚、腿、上身、手和头部轨道的IK的高级使用。包括许多设置,如跳跃次数、看镜头方向、布娃娃过渡、驾驶车辆、使用武器/力量、脚步、斜坡和楼梯的地面附着力与网状碰撞器和坦克控制、冲刺、爬梯子、倾斜......
- 穿越动作。包括自由落体、落地时滚动以避免伤害、改进的跳跃-空中-陆地过渡、墙面运行、基于按键时间的不同跳跃高度、游泳-潜水、滑行和墙面跳跃蹲下滑动、墙面运行、自由攀爬系统、滑翔伞和风区...
- 动作系统:根据关卡中各处触发的动画、特定情况和输入轻松配置新的自定义动作,如坐在椅子上、从地上捡东西、开门、按按钮、跳伞、滑行、360º方向滚动/回避、在悬崖上行走,包括第三人称的梯子、动画工具、条件等。也可用于人工智能。
- 摄像机系统。多种摄像机视图和状态,包括带有碰撞检测的第一/第三人称,以及任何类型的锁定摄像机视图:固定摄像机、俯视、等距、点击、2.5D、剪影等。在任何视图中开始游戏。当前视图可以进行过渡到任何其他状态,摇晃,摇头和其他反馈。它也有一个强大的锁定和瞄准辅助功能。
- 能力。玩家可以执行大量的动作:绕过球体和不规则表面,附着在任何表面上,从他的手中发射力量,自定义新的力量行为,带有连击的近身战斗系统,自由飞行,使用占有系统控制关卡上的任何物体,抓住并携带相机或手中的物体,斗篷/隐身系统,盾牌,施法,投掷物体,使用抓钩,飞行模式,喷气背包,...并与动作系统相结合,使用动画,有60多个能力实例!
- 完全支持通用模型:动物、怪物、机器人......作为AI和玩家控制或乘坐任何东西 形状转换为任何通用模型,如狼!
- 先进的重力操纵。上就是下,左就是右。GKC玩家有一个非常强大的重力系统,可以在任何表面上行走,绕过物体,附着在任何地方。不同的重力区可以在同一层面上配置,对物体和车辆也有影响,这些区域的重力方向可以实时改变,包括零重力模式。车辆也有同样的重力操纵,可以开到任何地方去!
- 角色创造者。只需点击两下就可以用你自己的模型创建新的角色,包括玩家和NPC/AI的朋友和敌人。盔甲/布衣系统和游戏开始时的角色创建。
- 自定义输入系统:统一的键盘、触摸和游戏板输入,使用事件来触发任何动作,并根据需要配置尽可能多的输入键。控件可以在移动设备上使用,它允许管理本地多人游戏的多个游戏板。输入可以在游戏中重新绑定,并保存/加载它。
- 手机就绪:所有的控制、操作和功能都可以在手机上使用。触摸控制可以在任何时候在编辑器和桌面上启用。
- 先进的武器系统。基于物理学和IK的可扩展和可定制的武器系统,包括新的行为,允许配置常规武器,如左轮手枪或霰弹枪,以及高级工具,如手电筒或智能手机。附件可以在游戏中进行配置。包括一个用于任何类型表面的烧焦、声音和粒子的贴纸管理器。疯狂的射击选项:散布、每次射击的弹丸、弹夹大小、子弹速度、子弹力量大小、爆炸半径...... 现在有了双持武器,为每只手实时设置每一种武器。



作者 cg小白兔 发表于 2023-3-6 15:40:51

monalisha12

Coint cut but resorse
发表于 2023-3-11 15:27:02
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