编辑器拓展 【更新】Archimatix Pro 1.3.4 节点参数化建模扩展插件

Unity插件信息
插件名称: Archimatix Pro
插件官网: https://assetstore.unity.com/packages/tools/modeling/archimatix-pro-59733
版本: 1.3.4
解压密码:
素材类型: 编辑器拓展
本帖最后由 微笑的猫 于 2023-12-13 14:14 编辑


Archimatix Pro系列索引:

Archimatix Pro 1.1.0  下载链接
Archimatix Pro 1.0.12  下载链接
Archimatix Pro 1.1.7  下载链接
Archimatix Pro 1.1.9  下载链接
Archimatix Pro 1.2.0  下载链接
Archimatix Pro 1.2.2  下载链接

Archimatix Pro 1.3.3  下载链接
Archimatix Pro 1.3.5  下载链接

























Archimatix is a powerful node-based parametric modeling extension for Unity that helps you quickly create mutable props and rich, variable environments.

Archimatix ships with many game-ready example models featuring interactive handles that let you manipulate forms in realtime. For example, you can drag a handle for the length of the included Villa Apresto and more columns and arches will be added automatically to the model.

You can also roll your own parametric objects that are specific to your art direction. Archimatix features a node graph editor that puts all the power of modeling logic right at your fingertips. No coding required!

That being said, Archimatix also provides a simple turtle-based scripting environment to allow coders to define custom parametric shapes with scene handles and a C# API for developing custom nodes.

A key offering of Archimatix for artists is its rich 2D shape operations such as 2D Booleans, offset, rounding and thickening. The resulting compound shapes can be used to generate elaborate meshes, as well as paths to distribute objects.

Archimatix Pro now offers runtime features so that you can extend Archimatix magic to your players. In-game parametrics allows your players to modify levels on the fly and alter model forms, allowing you to unleash your players creativity while providing many opportunities for encouraging in-app purchases.

Key Features
• Node-based Graph Editor with Intuitive UI
• Library of Parametric Shapes and Objects
• Library Items You Make Can Be Shared via Email
• Interactive Editing with Scene View Handles
• Very Fast Realtime Editing, Even with Large Models
• Grid Snapping
• Nested Node Grouping
• 2D Shape Merging, Thickening, Offsetting and Rounding
• Relations with Mathematical Expressions
• Freeform Curve Editing
• Turtle Scripting for Custom Parametric Shapes
• Texture Scaling and Shifting to Align Both Repeating Textures and Atlases
• Automatic UV Mapping and UV2 Unwrapping
• Texel Budget Display
• Substance Support
• Collider and Rigidbody Controls
• Per-Node Static Flags
• Automatic Mesh Combination per Material
• Level of Detail Control
• Prefab Creation

The objective of parametric modeling with Archimatix is to author "smart models" – models capable of generating hundreds of unique forms and typologies. The faces and vertices of these models are not edited directly, as they would be in a polygonal modeler. Instead, meshes are non-destructively generated from the logic described by the models' node graphs.

Even though Archimatix is not a polygonal modeler, the standard meshes generated by Archimatix can be brought into ProBuilder, Megafiers and other packages that will further modify and customize your models.

Archimatix has been compared to standalone parametric modeling applications such as Houdini and Grasshopper in Rhino. While Archimatix is not yet as full-featured as these more mature parametric modelers, it is easier to learn and geared more specifically to the modeling of architectural game environments. Archimatix also offers the benefit of creating environments right in the Unity editor for iterative rapid prototyping and testing cycles.

Archimatix does not currently support true CSG operations such as 3D Booleans.

Archimatix can make urban-like distributions, but, in the current release, it is not yet a true city-generator.

This asset uses the following 3rd-party libraries:
ClipperLib under the Boost Software License - Version 1.0 - August 17th, 2003
LibNoise under GNU LESSER GENERAL PUBLIC LICENSE
Poly2Tri under the Revised BSD License (3-clause BSD)
SimpleJSON under the MIT license, or the Academic Free License version 2.1
CsPotrace under the GNU General Public License
See Third-Party Notices.txt file in package for details.


Archimatix是Unity的一个强大的基于节点的参数化建模扩展,可以帮助你快速创建可变的道具和丰富的可变环境。

Archimatix提供了许多可用于游戏的示例模型,这些模型具有交互式手柄,可以让你实时地操作造型。例如,你可以拖动一个手柄,以确定所包含的Apresto别墅的长度,更多的柱子和拱门将被自动添加到模型中。

你还可以根据你的艺术方向来滚动你自己的参数化对象。Archimatix有一个节点图编辑器,把所有的建模逻辑能力放在你的指尖上。不需要编写代码!

也就是说,Archimatix还提供了一个简单的基于乌龟的脚本环境,允许编码者用场景手柄定义自定义参数化形状,并提供了一个用于开发自定义节点的C# API。

Archimatix为艺术家提供的一个关键服务是其丰富的2D形状操作,如2D布尔运算、偏移、圆角和增厚。由此产生的复合形状可以用来生成复杂的网格,以及分配对象的路径。

Archimatix Pro现在提供了运行时功能,这样你就可以将Archimatix的魔力扩展到你的玩家身上。游戏中的参数化允许你的玩家即时修改关卡,改变模型形式,让你释放你的玩家的创造力,同时提供许多鼓励应用内购买的机会。

主要特点
- 基于节点的图形编辑器,具有直观的用户界面
- 参数化形状和对象库
- 您制作的库项可以通过电子邮件共享
- 带有场景视图手柄的交互式编辑
- 非常快速的实时编辑,即使是大型模型也是如此
- 网格抓取
- 嵌套节点分组
- 二维形状的合并、加厚、偏移和圆角处理
- 使用数学表达式的关系
- 自由形状的曲线编辑
- 定制参数化形状的海龟脚本
- 纹理缩放和移位以对齐重复的纹理和图谱
- 自动UV映射和UV2解包
- 纹理预算显示
- 物质支持
- 碰撞器和刚性体控制
- 每个节点的静态标志
- 每个材料的自动网格组合
- 细节水平控制
- 预制件创建

使用Archimatix进行参数化建模的目的是为了创建 "智能模型"--能够生成数百种独特的形式和类型的模型。这些模型的面和顶点不是直接编辑的,就像在多边形建模器中那样。相反,网格是由模型的节点图描述的逻辑无损生成的。

尽管Archimatix不是一个多边形建模器,但Archimatix生成的标准网格可以被带入ProBuilder、Megafiers和其他软件包中,进一步修改和定制你的模型。

Archimatix已被比作独立的参数化建模应用程序,如Houdini和Rhino的Grasshopper。虽然Archimatix的功能还不如这些更成熟的参数化建模软件全面,但它更容易学习,而且更适合建筑游戏环境的建模。Archimatix还提供了在Unity编辑器中直接创建环境的好处,以实现快速原型设计和测试周期的迭代。

Archimatix目前不支持真正的CSG操作,如3D布尔运算。

Archimatix可以制作类似城市的分布,但在当前版本中,它还不是一个真正的城市生成器。

本资产使用了以下第三方库。
Boost软件许可下的ClipperLib - 1.0版 - 2003年8月17日
在GNU LESSER GENERAL PUBLIC LICENSE下的LibNoise
在修订的BSD许可证下的Poly2Tri (3-clause BSD)
SimpleJSON采用MIT许可证,或2.1版学术自由许可证
在GNU通用公共许可证下的CsPotrace
详见软件包中的第三方声明.txt文件。






作者 cg小白兔 发表于 2023-1-6 22:27:08
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