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 VR Physics Interaction made easy
 Auto Hand is a High-Quality physics interaction system that is designed to be user-friendly and highly customizable. Auto Hand includes online documentation and a setup wizard with quality options to assure the best quality based on your project's constraints
 
 Auto Hand includes an automatic pose generation system that will configure a hand's shape on grab. Works well with all primitive colliders and mesh colliders!
 
 Comes with a fully loaded movement controller that includes smooth movement, teleporting, climbing, static head collision guard systems.
 
 VR physics interaction includes effects such as weight, collision, two-handed grabbing, pull-apart breaking events, high-quality throwing, distance grabbing. Physics-based gadgets, levers, sliders, doors, wheel, dial, and buttons examples. Auto Hand makes robust use of Unity Events and Tooltip documentation, making it a powerful and user-friendly tool.
 
 Very User Friendly
 Extremely Customizable
 Unity Events
 Setup Wizard
 Documentation, Tooltips, and Commented Code
 No Hidden Code
 Low-Performance Impact
 
 Can be applied to any rigged hand model with any number of fingers
 Will connect to any VR controller/input framework with ease
 Unity XR, OpenXR, SteamVR, and Oculus Integration example packages
 Includes customizable code base with robust use of events and polymorphism
 
 Full-body Support through Rootmotion FinalIK
 Quest Hand Tracking Demo Included
 
 Features:
 
 - Major Quality and Performance Update!
 
 - Includes Rootmotion FinalIK Demo
 
 - Editor Pose Tool for easy custom pose designing
 
 Hand
 
 - Hand Grab Projection
 
 - Hand Projection Highlight
 
 - High-Quality Physics Touch Interaction
 
 - Automatic Grab Pose Solver
 
 - Smooth Animation, Grabbable-to-Hand, and Instant Grab Options
 
 - Advanced Saved Grab Pose Options
 
 - Distance Grabbing System
 
 - Pose Area Driver
 
 - Accurate Throwing
 
 - Catching
 
 - Smashing Events
 
 - Finger Sway Options
 
 - Haptic Support
 
 Grabbables
 
 - Gentle Grab Option
 
 - Weightless Grabbable Options
 
 - Weight/Mass On Grabbables
 
 - Multi-Handed Grabbing
 
 - One-Handed Item Swapping
 
 - Instant Grabbing or Timed Grabbing
 
 - Highlighting Material Option and Events
 
 - Grab/Release/Squeeze/Unsqueeze Events
 
 - Pull-Apart Events
 
 - Velocity Based Sound Examples
 
 - Haptic Support
 
 - Custom Grab Joint Options
 
 Rigidbody Movement System
 
 - Rigidbody Movement System
 
 - Head Collision
 
 - Climbing (with body throwing)
 
 - Body Pushing
 
 - Platforms
 
 - Flying
 
 - Stepping/Slopes
 
 - Height/Crouching
 
 - Teleporter
 
 - Automatic Height Smoothing
 
 Additional Features
 
 - Magnetic Force Examples
 
 - Cabinet / Drawer Example
 
 - Grenade Example
 
 - Examples for Physics Button, Lever, Slider, Dial, Wheel, and Door w/ Handle
 
 - UI Interaction System
 
 - Hand Collision Touch Event Driver
 
 - Hand Trigger Area Event Driver
 
 - Stabbing Examples
 
 - Stickies Examples
 
 - Place Point Driver
 
 - Throw Collision Event Driver
 
 - Smashing and Smashee Event Drivers
 
 - Low-Performance Impact
 
 - Setup Wizard
 
 - Robust UnityEvent/Event Support
 
 - Well Documented Code and Tooltips
 
 Includes examples for popular input systems
 
 - Unity XR Input
 
 - Unity OpenXR Action Input
 
 - SteamVR (With Index Finger Bending Example)
 
 - Oculus Integration (With Finger Tracking Example)
 
 
 
 VR物理交互变得简单
 Auto Hand 是一个高质量的物理交互系统,它的设计对用户友好,并可高度定制。Auto Hand 包括在线文档和一个带有质量选项的设置向导,以确保根据您的项目的限制条件获得最佳质量。
 
 Auto Hand包括一个自动姿势生成系统,它将在抓取时配置手的形状。与所有的原始碰撞器和网状碰撞器都能很好地工作。
 
 配有一个满载的运动控制器,包括平滑运动、传送、攀爬、静态头部碰撞防护系统。
 
 VR物理交互包括重量、碰撞、双手抓取、拉断事件、高质量投掷、距离抓取等效果。基于物理的小工具、杠杆、滑块、门、轮子、转盘和按钮的例子。自动手掌有力地利用了Unity事件和工具提示文档,使其成为一个强大的、用户友好的工具。
 
 非常方便用户使用
 极具可定制性
 统一事件
 设置向导
 文档、工具提示和注释的代码
 没有隐藏的代码
 低性能影响
 
 可以应用于任何具有任何数量的手指的手部模型
 可以轻松连接到任何VR控制器/输入框架上
 Unity XR、OpenXR、SteamVR和Oculus集成示例包
 包括可定制的代码库,对事件和多态性的有力使用
 
 通过Rootmotion FinalIK实现全身支持
 包括Quest手部跟踪演示
 
 特点。
 
 - 主要的质量和性能更新!
 
 - 包括 Rootmotion FinalIK 演示
 
 - 编辑姿态工具,可方便地进行自定义姿态设计
 
 手部
 
 - 手部抓取投影
 
 - 手部投射亮点
 
 - 高质量的物理触摸互动
 
 - 自动抓取姿势求解器
 
 - 平滑的动画,可抓取的手,以及即时抓取选项
 
 - 高级保存的抓取姿势选项
 
 - 距离抓取系统
 
 - 姿势区域驱动
 
 - 准确的投掷
 
 - 抓取
 
 - 粉碎事件
 
 - 手指晃动选项
 
 - 触觉支持
 
 抓取功能
 
 - 轻柔抓取选项
 
 - 无重抓取选项
 
 - 抓取物的重量/质量
 
 - 多手抓取
 
 - 单手换取物品
 
 - 即时抓取或定时抓取
 
 - 突出显示材料选项和事件
 
 - 抓取/释放/挤压/不挤压事件
 
 - 拉开事件
 
 - 基于速度的声音示例
 
 - 触觉支持
 
 - 自定义抓取关节选项
 
 刚体运动系统
 
 - 刚体运动系统
 
 - 头部碰撞
 
 - 攀爬(带身体投掷)
 
 - 身体推动
 
 - 平台
 
 - 飞行
 
 - 步行/斜坡
 
 - 高度/蹲下
 
 - 遥感器
 
 - 自动平滑高度
 
 附加功能
 
 - 磁力实例
 
 - 橱柜/抽屉实例
 
 - 手榴弹的例子
 
 - 物理按钮、杠杆、滑块、表盘、轮子和门/把手的例子
 
 - UI交互系统
 
 - 手部碰撞触摸事件驱动
 
 - 手部触发区事件驱动
 
 - 刺杀实例
 
 - 贴纸实例
 
 - 放置点驱动
 
 - 投掷碰撞事件驱动
 
 - 砸碎和砸伤事件驱动
 
 - 低性能冲击
 
 - 设置向导
 
 - 强大的UnityEvent/事件支持
 
 - 记录完备的代码和工具提示
 
 包括流行输入系统的例子
 
 - Unity XR输入
 
 - Unity OpenXR动作输入
 
 - SteamVR(有食指弯曲的例子)。
 
 - Oculus集成(带手指跟踪实例)。
 
 
 
 
 
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