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| | 插件名称:Field Of View | 插件官网:访问官网 |  | 版本: 1.1 | 解压密码:通用密码 | 
 
 
 
 
 
 
 Field of View is a component that helps to implement visualization of the area visible by the character. With its help, it is possible to implement game mechanics nicely represented by stealth-oriented real-time tactics games.
 视野是一个有助于实现角色可见区域的可视化的组件。在它的帮助下,可以实现以隐身为导向的实时战术游戏所特有的游戏机制。
 Field of View component has the following features:
 ● works nicely in 3D mode;
 ● can be individually/in bulk configured for any number of characters;
 ● is not static, it simulates the behavior of real character who can look around, seek for someone, etc;
 ● supports three modes of rotation:
 1. ‘calm’ patrol, if no targets have appeared in the Field of View;
 2. ‘peer’ on a target, whenever it is inside the Field of View area;
 3. ‘cool-down’ after the target has just been gone out of Field of View area;
 ● supports flexible customisation of rotation patterns;
 ● supports different timings for target detection and cool-down periods;
 ● has a very flexible configuration of interaction with the game environment: transparency of every layer can be configured separately;
 ● allows to style visible Field of View area with colors or textures;
 ● has editor extension that simplifies the configuration and makes the area visible in both: play and edit modes, thus simplifies the process of level design;
 therefore the Field of View behavior can be simulated in a very realistic way.
 
 
 
 
 
 
 
 
 
 
 
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