代码插件 WorldScape Plugin- Make planets and infinite worlds 2.3.3版本UE4.26-4.27,5.0

本帖最后由 满心欢喜 于 2022-10-8 20:41 编辑



Change :
Foliage Spawn hot improve
Work on Unreal Engine 5.0.1
Small Improvement to General material
Fix Culling Nanite Mesh ( no Alpha/Mask )
Add a new Asteroid Noise + level demonstration for UE5 only

Bug Fix :
Fixed Culling Nanite Mesh ( no Alpha/Mask )
Fixed some raytracing issues with worldscape
Fixed Many collision issues on generate

ClipMap's based terrain technology. View
Create infinitely large and tiny flat/spherical worlds.
Smart terrain level of detail to achieve maximum performances.
Instanced, multithreaded procedural foliage generation through temperature, humidity, height, noise and slope parameters.
Noise-based biome system customizable C++
Import HeightMaps 8/16bits : View + View
Surface Collision : View
NavMesh : View
WaterPlugin: View
Layer Materials procedural for surface.
Realistic Gravity for planet. (Experimental)





作者 满心欢喜 发表于 2022-10-7 11:09:22
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