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| 本帖最后由 满心欢喜 于 2022-10-8 20:44 编辑 
 
 
 
 
 
 
 
 
 
 Features
 Niagara two-way data flow: drive particles using fluidsim / drive fluidsim using particles
 Local solver combined with pattern generators to render infinite fields of responsive sand, water, fog
 Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
 Volumetrics: custom, lit 3D Smoke volume included + driving native UE Fog and Clouds
 Scalable: could be optimized for mobile devices or run a 4k sim container
 Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps)
 Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
 Sim buffers exposed (density, velocity, pressure)
 Examples included (20+ tutorial levels, 10+ usecase levels)
 Compiling and packaging is tested on Windows and Android devices
 Important: NINJA IS NOT REPLICATED
 
 Simulation Inputs
 Niagara Particles (position, velocity)
 StaticMeshes, PhysicsBodies (position, size and velocity)
 Skeletal Meshes (bone position and velocity)
 Textures and Materials (density, velocity)
 SceneCaptureCamera and Streaming video
 User gestures via mouse and touchscreen
 
 
 
 
 
 
 
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