| 
 
 
| 本帖最后由 满心欢喜 于 2022-10-8 20:46 编辑 
 
 
 
 
 
 
 
 
 
 A fully editable Material Blueprint / Water Material. Optionally uses tessellation and gerstner wave displacement. The included Blueprints can be used for lakes, oceans, tropical environments, and more. You can fully customize the colors, deepness, and opacity of the water, as well as wave normals and wave size. Light refraction is also supported and can be easily configured. You can also set up automatic foam generation on the shore and waves. There is an option to simulate raindrops on the water surface. The Gerstner Wave Material Function allows you to simulate realistic-looking ocean waves. There is also a light version of the Water Blueprint without tessellation / displacement for more performance and speed. Water Caustics can be added using Decals.
 
 Content:
 3 Demo scenes
 2 Water Blueprints (with and without Displacement)
 2 Water plane meshes (high- and lowpoly)
 6 Materials
 14 Material functions
 8 Material Instances
 31 Textures
 1 Rain Particle System
 
 Features of the Material:
 Color setup
 Light refraction
 Opacity parameters
 Foam generation where water gets shallow
 Metallic factor
 Ocean waves
 Small waves
 Normal strength
 global Water scale
 Water Depth
 Tessellation (optional)
 Gerstner Settings (optional)
 Fresnel Setting (reduces texture repetitions)
 Shore Fade (avoids clipping when water hits objects)
 Raindrop Speed
 Raindrop Intensity
 Raindrop Normal Power
 Raindrop Scale
 Coral Reef Texture
 Coral Reef Scale
 Coral Reef Contrast
 Sea Foam Scale
 Sea Foam Contrast
 Sea Foam Intensity
 Underwater Settings
 
 Texture Resolutions:
 Foam textures: 1024x1024
 Coral Reef textures: 1024x1024
 Distortion Textures: 1024x1024
 Ocean wave textures: 1024x1024
 Small waves: 512x512
 Splash Textures: 512x512
 
 
 
 
 
 
 
 | 
 |