代码插件 Animation Retarget Toolkit 版本 UE4.27 动画骨骼重定向

本帖最后由 满心欢喜 于 2022-10-8 20:57 编辑



the rig asset in UE is not changeable, you can just use a humanoid structure, to retarget all other kinds of the skeleton structure,
there is no ghost pose option, you always have to open two skeleton side by side and guess where the other bones should be
assigning of the bones in the rig config should be performed on both source and target skeleton
the retargeting process is too scattered, and confusing (you can find lots of youtube video which are trying to describe the retargeting process)
modify pose is not intuitive
there is this Duplicate and retarget animation window which is not good enough and there is no reason to make it separated(I think),
there might be some others which I can't remember

Features:
the rig config asset is editable you can make it from the source skeleton
no need to set rig config for source skeleton, the tool is creating the rig config from the source skeleton and set it automatically
with the ghost pose option no need to guess the pose you are seeing it
modify pose is more clear by the toolbar menus
all retarget process is in one single window, no need to go here and there
easy bone mapping by just clicking on bone visuals

Code Modules:
Persona,
EditorWidgets
EditorStyle
CommonMenuExtensions
SkeletonEditor
PinnedCommandList
AnimGraph
AdvancedPreviewScene




作者 满心欢喜 发表于 2022-10-6 16:22:32
您需要登录后才可以回帖 登录 | 立即注册
满心欢喜

关注0

粉丝0

发布934

热门作品推荐
glow
【更新】Build Report Tool 3.13.3
glow
【更新】Odin Inspector and Serializer 4.
glow
Fantasy plants 1.0奇幻风格植物包
glow
Low Poly Mega City 1.0 低多边形建筑街道
glow
【更新】Village Environment Pack 2020.2
glow
EasyRoads3D Pro v3 3.2.1f4 道路创建插件
glow
Amazing World Fading 2.8 褪色效果渐变效
glow
【更新】PDF Renderer 5.31多平台PDF实时阅
glow
【更新】LIQUA Volumetric Fluids 1.5.2液
glow
Cobra Snake - Bonus Files 1.0 眼镜蛇角色