代码插件 Prefab Tool 4.23 版本 UE4.15-4.27,5.0 嵌套系统预设预置功能插件

本帖最后由 满心欢喜 于 2022-10-8 21:12 编辑



Prefab Tool allows you to store collection of preconfigured actors as prefab asset in the content browser, and then add the prefab to the same or any other levels as many time as you like. Actor references and hierarchy inside prefab are preserved.

Prefab can be edited in the level editor directly, all changes to the prefab can then be propagated to all existing prefab instances.

You can disconnect a prefab instance to prevent it being automatically updated from prefab changes. Or you can choose to revert any changes to the prefab instance.

Prefab can be nested to support complex scene hierarchy. Changes to nested prefab can be reverted or propagated like normal prefab.

Prefab can be converted back to normal actor or blueprint asset to be spawned in runtime.





作者 满心欢喜 发表于 2022-10-6 13:14:35
您需要登录后才可以回帖 登录 | 立即注册
满心欢喜

关注0

粉丝0

发布934

热门作品推荐
glow
【更新】Odin Inspector and Serializer 4.
glow
可爱的已绑定骨骼的男孩和女孩
glow
适用于 Blender 3D 的 Q 版年轻女仆绑定模
glow
Blender 3D 卡通学生模型资源
glow
【更新】Figma Converter for Unity 6.0.0
glow
【更新】Ability & Combat Toolkit 2.4.0
glow
Ultimate Character Controller 3.3.6
glow
TOON CHARACTER BUNDLE - 21 RIGGED CHARAC
glow
Autodesk MAYA CRACKED CN
glow
iClone 8 与 CC4/5 角色