代码插件 Skeletronix Procedural Skeleton Mesh Generation 版本 UE4.9-4.20

本帖最后由 满心欢喜 于 2022-10-8 21:14 编辑



Skeletronix utilizes profile assets which can be easily customized. Profiles contain several types of bones that can be added. Long bones, such as femurs, will be scaled automatically based on their start and end joints. Spines are constructed out of individual vertebrae and automatically positioned and rotated. All bone types can have their meshes specified in the profile so that you may use meshes other than the ones included. This means that Skeletronix is not limited to human creatures.








作者 满心欢喜 发表于 2022-10-6 12:55:25
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