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| 本帖最后由 满心欢喜 于 2022-10-8 21:19 编辑 
 
 
 
 
 
 
 
 
 
 
 
 Compatible with Unreal's multiplayer, guide your imagination to quickly achieve fully procedural infinite playgrounds with the ability to customize the terrain's noise through our heightmap decal system importing 8-bit and 16-bit heightmaps to gain full control of your terrain.
 
 ClipMap's based terrain technology. View
 Create infinitely large and tiny flat/spherical worlds.
 Smart terrain level of detail to achieve maximum performances.
 Instanced, multithreaded procedural foliage generation through temperature, humidity, height, noise and slope parameters.
 Noise-based biome system customizable C++
 Import HeightMaps 8/16bits : View + View
 Surface Collision : View
 NavMesh : View
 WaterPlugin: View
 Layer Materials procedural for surface.
 Realistic Gravity for planet. (Experimental)
 
 
 
 
 
 
 
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