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| 本帖最后由 满心欢喜 于 2022-10-9 00:46 编辑 
 
 
 
 
 
 
 
 This tool allows for fast and easy generation of dynamic trees & plants with intuitive drag & drop workflow and many generation parameters.
 
 The project comes with documentation levels that explain all the features.
 
 Important: Each generated tree is an unique Actor - it allows for a great variety and all the dynamic features, but limits the usage to small/medium areas, or less dense forests. For larger areas, check Interactive Tree Creator.
 
 Latest update (UE 4.21+):
 
 Vastly improved generation speed & runtime performance
 Optimized vert count for default modular trunk & branch meshes
 Improved default leaf materials
 Improved liana placement options & behavior
 Improved wind, force reaction & fall (from chopping) animations
 Smoother wind direction/strength transitions
 Better chopping location detection
 2 new tree presets
 Fixed plant interaction detection, now it detects all collision-enabled objects properly.
 Improved asset naming & folder structure
 
 ... Before updating from 4.20 or older versions, please backup your project.
 
 This is a major update that overhauls some of the blueprint logic for tree generation, wind & force reaction, liana placement and more.
 
 Previous update (UE 4.20+):
 Improved generation speed & runtime optimization
 Improved auto billboard generation
 ForestMaker: Added possibility to prevent spawning trees/plants on objects marked with specified tag
 Added new exposed parameters for tree & plant generators
 Improved & simplified FORM creation process
 Cleaned up blueprint logic & Details panel, improved comments and node organization
 Updated documentation maps
 Improved default values to provide better results out of the box
 Fixed tree chopping physics after previous UE physics engine update
 
 
 
 
 
 
 
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