蓝图 Limb Based Health System 版本 UE4.26-4.27

本帖最后由 满心欢喜 于 2022-10-9 00:54 编辑



The Limb Based Health System is an easy to implement health system that you can attach to any character in the form of an actor component to manage their health. Every characters health is broken up into separate limbs that you can customize to have specific names, health pools, hitboxes, bones, and more. The system was created with the intent of being highly modular and event driven. As a result, it is easy to add to both existing and new projects and maintains good performance.

Features:
     Limbs that can have custom health pools, wounds, and bones (can be broken and fractured)
     East to implement actor component and blueprint interface that handle everything to do with character health
     Code written in blueprints with detailed comments that is easy to modify and add to.
    In-depth documentation that goes over every single variable and function in the system along with an implementation guide.
    An example map with a working character blueprint that you could immediately implement in your game.





作者 满心欢喜 发表于 2022-10-2 09:57:32
您需要登录后才可以回帖 登录 | 立即注册
满心欢喜

关注0

粉丝0

发布934

热门作品推荐
glow
【更新】Odin Inspector and Serializer 4.
glow
可爱的已绑定骨骼的男孩和女孩
glow
适用于 Blender 3D 的 Q 版年轻女仆绑定模
glow
Blender 3D 卡通学生模型资源
glow
【更新】Figma Converter for Unity 6.0.0
glow
【更新】Ability & Combat Toolkit 2.4.0
glow
Ultimate Character Controller 3.3.6
glow
TOON CHARACTER BUNDLE - 21 RIGGED CHARAC
glow
Autodesk MAYA CRACKED CN
glow
iClone 8 与 CC4/5 角色