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| 本帖最后由 满心欢喜 于 2022-10-9 00:58 编辑 
 
 
 
 
 
 
 
 
 Features:
 simple drag and drop system
 no Blueprint knowledge needed
 hitting, sliding, rolling and water sound system
 different sounds on different materials, even on terrain
 sound occlusion system
 volume and pitch relative to objects velocity
 214 Sounds (hitting, sliding, rolling and water sounds)
 mixes sounds together so that even on different materials every impact sound has still its own uniqueness
 1 Blueprint for the physics Object
 1 BP for the Surface its hitting
 1 BP for different sounds when hitting different materials
 1 BP for Liquid and Tree rustling sounds
 Optimized: No use of Tick Events
 an example map to show the core functionality with example models
 object, sound occlusion, liquid, foliage sound system
 ragdoll/skeletal mesh sounds
 bone specific sounds
 ALS Support
 NPC with the AIPerception Component can hear the sound
 
 
 
 
 
 
 
 
 
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