着色/阴影 UFP - Ultra Fast PostProcessing (URP, Default)1.1.1 后处理着色器

本帖最后由 神妈 于 2022-6-2 10:06 编辑

插件名称:UFP - Ultra Fast PostProcessing (URP, Default)1.1.1插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
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So I would like to know your opinion, just every thing takes time, and I want to know what is the better to do first :
There are three things that I can done in the nearer future
Improve performance (I used highp for whole shader to reach maximum quiality on mobiles, so I can inspect it and optimize to reach about +10%-25% of performance, also I can inspect effects, I can add some baked operations, and I can combine effects for using same data to reduce the amount of computation)
Improve existing effects
Add new effects variants with higher quality but lower performance
Also I plan to add some good example scenes, and add 20-30 pre-prepeared Profiles, for different situations and scenes

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作者 神妈 发表于 2022-6-2 10:03:44

Alastor

感谢分享
发表于 2023-6-8 14:17:14

destructionkt


感谢分享
发表于 2024-10-12 01:17:37
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