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Highlighting+System点亮物体新版。
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Highlighting System package allows you to easily integrate outline glow effect for objects highlighting in your Unity project.

Main features:
• Works as an Image Effect on Camera
• Compatible with Forward and Deferred rendering paths, HDR, Gamma and Linear Color Space, GPU Instancing
• Original renderer materials remains intact (sharedMaterials will remain shared)
• VR: Compatible with Single Pass (Fast) Stereo Rendering Method
• Fully compatible with LODGroup component
• Works with static and skinned meshes

Three highlighting modes available:
1. Hover
Useful for highlighting objects under the mouse cursor.

2. Tween
Useful to pay attention to a specific object (e.g. tutorial item).

3. Constant (with optional fade in/out)
Can be used to constantly highlight objects (e.g. pickable items or currently selected objects).

Tested on:
• PC
• Mac
• XBox One
• HTC Vive
• Android
• iOS

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Highlight Plus 4.0.unitypackage点亮物体。

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Description

Highlight Plus is a powerful asset that addsoutline, glow, overlay, see-through and other effects to any 3D object in your scene. HP has been designed with platform compatibility andperformance in mind, as well as versatility.


** Visual Features **

- Outline color, alpha and width.
- Outer glow color, width, alpha, animation speed, dithering, multi-colored.
- Inner glow color, width and intensity.
- Overlay color, alpha and animation speed.
- See-Through effect intensity, tint color and alpha. Occluded objects keep their correct depth. Plus additional colored border option.
- Target effect with customizable transition, animation, texture and color. Also compatible with Skinned Meshes. In addition to highlight a target you can now focus attention to any number of locations with this new feature.
- Hit/Flash effect with 3 variations, customizable color, intensity and fade out duration.


** Other features **

- Preview effect in Editor (no need to go into play mode).
- Extreme flexibility: can affect individual or group of objects or run in automatic mode with layer option.
- Option to trigger by entering a volume.
- Can exclude specific submeshes.
- Event system to fine-control automatic mode.
- Fade in/out.
- Copy settings into reusable profiles.
- Works with normal, skinned meshes and LOD groups.
- Works with orthographic and perspective cameras as well as with multiple cameras.
- Safe: does not modify object materials, shader nor mesh.
- Performant: this is not a full screen image effect.
- Ordered see-through. More details here.
- 4 quality levels.


** Platform compatibility **

Built-in / Standard pipeline (Unity 2019.4+)
- Compatible with Mac, Windows, Android, iOS, WebGL.
- VR compatible.
- Super fast on mobile.

Universal Rendering Pipeline (Unity 2019.4+)
The asset includes a version designed for Universal Rendering Pipeline as well.

Note: Highlight Plus works with meshes (3D or 2D).

For Sprite highlighting use Highlight Plus 2D.






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作者 qq100956887 发表于 2021-11-24 10:53:28
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