着色/阴影 Top Projection Shaders Pack 1.0 顶部投影着色器

本帖最后由 神妈 于 2020-12-29 15:11 编辑

插件名称:Top Projection Shaders Pack 1.0插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Top Projection Shaders Pack 1.0

Top Projection Shaders Pack 1.0

Top Projection Shaders Pack 1.0

Top Projection Shaders Pack 1.0 顶部投影着色器

Top Projection Shaders Pack 1.0 顶部投影着色器

顶部投影着色器

 顶部投影着色器

Top Projection Shaders Pack 1.0

Top Projection Shaders Pack 1.0

Top Projection Shaders Pack

Top Projection Shaders Pack
QQ图片20201229151023.jpg
QQ图片20201229151020.jpg

Description:
Top Projection Shaders is a shader package with triplanar mapping projected on Y-axis.
Using these shaders, you can add snow/sand/moss or any other texture over previously created meshes.

It works like Unity standard shaders. You can choose to use the Standard or Specular workflow with PBR lighting or optimized shaders with Blinn-Phong lighting for low devices (Mobile). It is no need to have UV on objects, the shader uses triplanar mapping for the projected texture.顶部投影明暗器是一个明暗器包,具有投影在Y轴上的三平面贴图。使用这些着色器,可以在先前创建的网格上添加雪/沙/苔藓或任何其他纹理
Features:
• Customize your shaders with Amplify Shader Editor (v1.3.8)!
• Full control for the projection textures (Smoothness/Projection Intensity/Offset/Contrast/Color/UV Scale/Normal Map Intensity)
• 2 sided for cutout shaders/back face color control (only for PBR shaders)
• Support SM2 on low versions of the shaders (except DirectX9).
• Support VR (tested with google cardboard).
• Shaders with projection on the y-axis.
• Triplanar mapping for the top texture.
• The texture stays in the top even when you rotate the objects
• High and low versions for the shaders (PBR/Blinn-Phong).
• Standard/Specular/Mobile workflow, like unity standard shaders.
• PBR high resolution textures (4k/4x4m).
• Online documentation.

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作者 神妈 发表于 2020-12-29 15:07:48

michioeos

发表于 2020-12-30 14:25:01

eason1986

222222谢谢分享
发表于 2021-3-2 16:36:11

1210641003

啦啦啦啦啦啦啦啦绿绿绿绿绿绿绿绿
发表于 2021-3-27 21:54:10

a19840521

厉害,看看
发表于 2021-4-16 10:10:09

downuse

看看要积分吗
发表于 2022-3-16 09:26:45
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