| 插件名称:Basic SSAO (URP/LWRP) 1.1 | 插件官网:访问官网 | | 版权协议:Red pine1.1 | 解压密码:通用密码 | Basic SSAO (URP/LWRP) 1.1
Basic SSAO URP LWRP 1.1
Basic SSAO (URP/LWRP)系列索引:
Basic SSAO (URP/LWRP) 1.0 下载链接
Basic SSAO (URP LWRP) 1.12 下载链接
Basic SSAO solution for your URP/LWRP project. Based on Depth Texture only means it can work with almost any rendering method. URP/LWRP项目的基本SSAO解决方案。基于深度纹理只意味着它可以使用几乎任何渲染方法
Features: 控制各种SSAO参数,如:半径、自阴影减少、遮挡因子等,以达到您想要的效果
-Control various SSAO parameters like: Radius, Self Shadowing Reduction, Occlusion Factor etc to achieve the effect you want
-Smooth depth cutoff
-Resolution downscaling
-Simple and complex normals from depth
reconstruction
-Biliteral blur to prevent color bleeding on edges of geometry
-Gives good looking results even with a few samples per pixel (8, 12)
-Fast, takes 0.2ms to render on my RX580 with 8 samples and 1 blur iteration.
For integration with URP / LWRP pipelines asset uses Render Feature make sure you can add/use render feature in your project. If you are not using any asset using render feature then probably yes :)
This asset is not suitable for applying AO on small faraway objects because of depth buffer precision, this asset is more for scene with objects close to camera.
Note: this asset is not meant to be realistic from close up you will be able to see some noise if you are not using big amount of blur passes
|
|