完整项目 Unity体积光雾照明系统Aura 2 - Volumetric Lighting Fog v2.0.2

本帖最后由 nsnotification 于 2020-5-23 13:34 编辑

Unity体积光雾照明系统Aura 2

Unity体积光雾照明系统Aura 2










*** Version 2.1 out now! ***


Aura 2 is a volumetric lighting/fog solution for Unity.
Aura 2 simulates the illumination of the micro-particles that are present in the environment but too small to be visible to the eye/camera.


Aura 2 brings state-of-the-art volumetric lighting system to Unity.
This rendering technique is the same as the one used in the latest high-end games such as Tomb Raider, God Of War, Red Dead Redemption 2, Assassin's Creed Origins/Odyssey, Days Gone ...


Features :
▶ All types of light supported
    ▸ Full shadows support (1/2/4 directional cascade(s), spot, point)
    ▸ Cookie support
▶ Control Volumes (Global, Planar, Box, Sphere, Cylinder, Cone) with :
    ▸ Density injection
    ▸ Scattering control
    ▸ Tint control
    ▸ Light injection
    ▸ Boost control
    ▸ Ambient Lighting control
    ▸ Light Probes Lighting injection
▶ Color Temperature support
▶ Ambience Presets for 1-click kickstart
▶ Improved quality
▶ Multiple Cameras support
▶ Light Probes support
▶ Stereo / VR support
▶ Realtime preview in editor
▶ Toolbox with shortcuts
▶ Realtime Quality switch
▶ Fast Import Time
▶ Compatible with :
    ▸ Gaia from Procedural Worlds
    ▸ Amplify Shader Editor from Amplify Creations
    ▸ Bolt - Visual Scripting from Ludiq
▶ Opaque/Transparent* geometry support
▶ Particles illumination, fog and density **
▶ Works in Forward/Deferred
▶ Works in LDR (Low Dynamic Range) and HDR (High Dynamic Range)
▶ Works in Gamma/Linear
▶ Texture2D and Texture3D support
▶ Dynamic 4D noise support
▶ Fully commented API

Read the Documentation here.


Aura 2 strictly requires full support of the following elements to work :
▶ RenderTextures (3D as well)
▶ Texture2DArrays
▶ ComputeShaders
Please verify that the support of these elements is not limited especially on lower platforms.


Aura 1 and Aura 2 are not compatible with each others.
Please delete all references to Aura 1 before importing Aura 2 in your project.


Aura 2 currently does not support SRPs, LWRP, URP or HDRP.


Aura 2 was developed and tested on Windows and DirectX11.
Other platforms and Consoles are on their way but are currently not guaranteed.
However, experienced users have reported Aura 2 successfully working on Vulkan, Linux and MacOs + Metal. No support can currently be provided for those platforms.


Discord server : https://discord.gg/9Upuey2
Dedicated thread on the Unity Forums can be found here.
Support email.


* transparent objects will need modified shaders to display the volumetric lighting, that's how Unity works. Shaders are included in the package as well as explanation for adding Aura 2 to your custom shaders.
** shaders provided in the package.


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作者 nsnotification 发表于 2020-5-22 08:32:15
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