Description
The Universal Camera is a flexible camera that can be used in a wide variety of games and architectural visualization.
Technical details
Features:
Quickly Enable / Disable features during runtime
Control Movement / Offset / Rotation / Zoom
Movement & Zoom Scaling
Location / Offset / Rotation / Zoom Constraints / Quickly set the boundaries in your level
Terrain Height Adaptation
Edge Scrolling
Precise Mouse Drag
Rotate Around Pivot
Screen Sliding
Lag for smooth Movement / Offset / Rotation / Zoom
Async Traveling Functions
Placeholder Cameras to jump to target viewpoint
Follow Actor
Get the ideal Location and Zoom to get the focus view of an Actor depending on your Rotation
Save & Load
A ton of settings to get the behavior that you want
Override some of the functions to implement your own logic
Code Modules:
Runtime
Number of C++ Classes: 1
Supported Development Platforms: Win64 (Ask me if you want to see more platforms).
Supported Target Build Platforms: Win64 (Ask me if you want to see more platforms).