UNI VFX
UNIversal visual effects for Unity URP and HDRP
Uses highly performant GPU particle systems made in Visual Effect Graph.
Super easily customisable VFX without the need to enter the Visual Effect Graph Editor.
Up to 4k textures for maximum detail. Selected flipbooks also use motion vectors for maximum smoothness when longer animation is needed.
A total of 25 VFX, 35 Prefabs, 30 Textures and 5 Meshes optimized for VFX. Full content breakdown in the 'Technical details' below.
Let's have a look at the details:
Important properties are exposed so you can change color, spawn rate etc. directly in the Inspector.
Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount.
Uses (VFX) Events - looping effects can be stopped when needed without abruptly removing existing particles.
Where appropriate, world-space is used in looping effects so moving objects leave particles behind.
Utilizes custom uber effect shader made in Shader Graph.