Equip your behavior trees with 10 versatile movement tasks designed for intelligent navigation and dynamic locomotion in both 2D and 3D environments.
From classic AI steering behaviors to more tactical actions like cover-seeking and target following, this pack gives your agents everything they need to move with purpose.
Included Behavior Tree Tasks
Move Towards: Direct movement
Rotate Towards: Smooth facing logic
Seek: Move toward a target or position
Flee: Escape from threats
Pursue: Intercept moving targets
Evade: Predict and avoid pursuers
Follow: Maintain distance while tracking
Patrol: Navigate through waypoints
Cover: Find and move to protective positions
Wander: Add lifelike unpredictability
All tasks are well-documented, modular, and easy to customize, making them ideal for any AI project including enemy guards, NPC companions, or wildlife simulations.
Pathfinding Integrations
Unity’s NavMesh System
A* Pathfinding Project by Aron Granberg
Designed for Performance & Compatibility
Supports 2D & 3D environments
Built on a GameObject-based workflow
Integrates with the Ultimate Character Controller for root motion movement
为您的行为树配备10个多功能运动任务,这些任务专为2D和3D环境中的智能导航和动态运动而设计。
从经典的人工智能转向行为到更具战术性的行动,如寻找掩护和跟踪目标,这个包为你的特工提供了他们有目的地移动所需的一切。
包含的行为树任务
移动方向:直接移动
旋转方向:平滑的逻辑
搜索:向目标或位置移动
逃离:逃离威胁
追击:拦截移动目标
躲避:预测并避开追捕者
跟踪:跟踪时保持距离
巡逻:通过航路点导航
封面:找到并移动到保护位置
漫游:增加逼真的不可预测性
所有任务都有良好的文档记录,模块化,易于定制,使其成为任何人工智能项目的理想选择,包括敌方警卫、NPC同伴或野生动物模拟。
寻路整合
Unity的NavMesh系统
Aron Granberg的A*寻路项目
专为性能和兼容性而设计
支持2D和3D环境
基于GameObject的工作流程构建
与终极角色控制器集成,实现根运动
|