Most wanted and demanded wireframe shader.
• No script rendering (GL.Lines);
• No DX11 or any hadware dependencies are required;
• Mobile, console, WebGL and VR ready;
• One node integration with Shader Graph and Amplify Shader Editor;
• Supports skinned meshes and blendshapes;
• Various parameters for Wireframe visualization;
• Wireframe distance and dynamic fade effects;
• Tessellation and global illumination support (BiRP only);
• Special Wireframe projector shader (BiRP only);
• Wireframe Texture Baker tool;
• Simple, fast, beautiful ... amazing