本帖最后由 cg小白兔 于 2024-4-22 11:43 编辑
Realistic Car Controller Pro will give you ability to customize engine, clutch, gearbox, differential, axles, wheels, and all other systems individually. The main controller component of Realistic Car Controller (RCC_CarControllerV3.cs) was managing all major components in one single script. Pro version gives you ability to customize each system individually with modular components.
[Leading Features]
- Compatible with Unity 2021.3.2f1 and newer versions,
- Automatic asset installation that covers configuration of layers, symbols, and project settings.
- 12 completely configured vehicle prefabs ready to use,
- Attachable and detachable modular components,
- One click vehicle setup wizard (If you choose automatic installation, just selecting wheel models would be enough),
- Advanced vehicle setup wizard (Manual mode),
- Quick vehicle setup wizard (Automatic mode)
- Demo scenes (City, vehicle selection, damage, multiplayer, enter/exit, and more...)
- Both input systems are supported (New input system, and old legacy input system),
- Cameras with multiple modes (TPS, FPS, exterior, fixed, cinematic, top-down, orbit),
- Complete UI with options menu and mobile controllers (Buttons, gyro, steering wheel, and joystick),
- Lighting, behavior modes, damage, exhausts, AI, nos, interior management, recorders, trailers, enter/exit, and more...
- Demo managers to spawn new vehicles, change behaviors, settings, customizations, and showcase of all features of the RCCP.
- Simplified API to spawn and manage RCCP vehicles at runtime with only one line of code.
- Simplified vehicle customizer to customize and manage RCCP vehicles at runtime with only one line of code (cambers, suspensions, wheels, configuration, etc...).
- Optimized damage on collisions (Mesh deformation, part damage & detachment, wheel damage & detachment, light damage),
- Variable ground physics (Works with any colliders, including terrains),
- Car body shader with flakes and rim (URP supported),
- Photon PUN 2 integration (Demo scenes for lobby, room listing, create / join rooms, etc...),
- Mirror integration (Only vehicle sync),
- ProFlares integration,
- 178 runtime scripts have been managed by 42 editor scripts,
- Over 50000 lines of code,
- 12 years old asset that have been used over 4500 projects,
- Ability to use in a very wide range,
- Easy to use, and highly customizable,
- With more than 65 pages of documentation,
- Lifetime support.
Realistic Car Controller Pro可让您单独定制发动机、离合器、变速箱、差速器、车轴、车轮和所有其他系统。Realistic Car Controller 的主控制器组件(RCC_CarControllerV3.cs)可在一个脚本中管理所有主要组件。专业版可让您使用模块化组件单独定制每个系统。
[主要功能]
- 兼容Unity 2021.3.2f1 及更新版本、
- 自动安装资产,包括图层、符号和项目设置的配置。
- 12 个完全配置好的车辆预制件,可随时使用、
- 可连接和拆卸的模块化组件、
- 一键式车辆设置向导(如果选择自动安装,只需选择车轮型号即可)、
- 高级车辆设置向导(手动模式)、
- 快速车辆设置向导(自动模式)
- 演示场景(城市、车辆选择、损坏、多人游戏、进入/退出等等)
- 支持两种输入系统(新输入系统和旧输入系统)、
- 多种模式的摄像头(TPS、FPS、外部、固定、电影、自上而下、轨道)、
- 带有选项菜单和移动控制器(按钮、陀螺仪、方向盘和操纵杆)的完整用户界面、
- 照明、行为模式、伤害、排气、AI、NOS、内部管理、记录器、拖车、进入/退出等功能
- 演示管理器用于生成新车辆、更改行为、设置、自定义以及展示 RCCP 的所有功能。
- 简化的 API,只需一行代码即可在运行时生成和管理 RCCP 车辆。
- 简化的车辆定制器,只需一行代码即可在运行时定制和管理 RCCP 车辆(弯道、悬挂、车轮、配置等......)。
- 优化的碰撞损坏(网格变形、部件损坏和脱落、车轮损坏和脱落、轻度损坏)、
- 可变地面物理效果(可与任何碰撞器配合使用,包括地形)、
- 带薄片和轮辋的车身着色器(支持 URP)、
- Photon PUN 2 集成(大厅演示场景、房间列表、创建/加入房间等)、
- 镜像集成(仅车辆同步)、
- ProFlares 集成、
- 178 个运行时脚本由 42 个编辑器脚本管理、
- 超过 50000 行代码、
- 拥有 12 年历史的资产,已用于 4500 多个项目、
- 使用范围非常广泛、
- 易于使用,高度可定制、
- 超过 65 页的文档、
- 终身支持。
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