脚本/功能 【更新】Texture Graph [BETA]0.3.2b

Unity插件信息
插件名称: Texture Graph [BETA]
插件官网: https://assetstore.unity.com/packages/tools/visual-scripting/texture-graph-beta-185542#releases
版本: 0.3.2b
解压密码:
素材类型: 脚本/功能
本帖最后由 微笑的猫 于 2024-4-15 14:39 编辑


Texture Graph [BETA] 系列索引:

Texture Graph [BETA] 0.3b  下载链接
Texture Graph [BETA] 0.3.1b  下载链接

A node based editor for creating seamless, high quality procedural textures.

OVERVIEW
Texture Graph is an editor tool which heavily focus on creating 2D textures, with a non-linear, non-destructive and parametric approach.

• Non-linear: Do the work in many different ways, flexible data and logic flow with graphing fashion, instead of stacked operations like other image editing software.
• Non-destructive: Switch from one to another combination for experiment without losing any of your work.
• Parametric: Complete control of any aspect of the image by adjusting parameters. Infinite creation within a single file.
CORE VALUES
• Optimal performance: Powered by UIElements and GPU processing, everything run smoothly both the UI and underlying generation process.
• Endless creativity: Flexible workflow, ever-growing node library, literally there's no limit.
• Professional customer service: Get support via email or Discord chat. Quick response time.
CORE FEATURES
• Easy to use: Similar to Shader Graph, just drag and drop to connect things together.
• GPU powered: Get instant result, in real-time.
• Seamless result: Generate high quality, tileable textures with a collections of over 50 nodes (and still growing).
• Preview in 2D and 3D: Have a quick look of the result in 2D with custom tiling and offset, selective channel, or in 3D with lighting, normal map and tessellation.
• Export to file: Support PNG, JPG, EXR and TGA format.
REQUIREMENTS
• Unity 2019.3+

一款基于节点的编辑器,用于创建无缝、高质量的程序纹理。

概述

纹理图是一款编辑器工具,主要用于创建 2D 纹理,采用非线性、非破坏性和参数化方法。

- 非线性: 以多种不同的方式完成工作,灵活的数据和逻辑流以图表的方式呈现,而不是像其他图像编辑软件那样进行堆叠操作。

- 非破坏性: 从一种组合切换到另一种组合进行实验,不会丢失任何工作。

- 参数化: 通过调整参数,完全控制图像的任何方面。在单个文件中进行无限创作。

核心价值

- 最佳性能: 通过 UIElements 和 GPU 处理,用户界面和底层生成过程都能流畅运行。

- 无限创意: 灵活的工作流程、不断增长的节点库,简直就是无穷无尽。

- 专业的客户服务: 通过电子邮件或 Discord 聊天获得支持。快速响应时间。

核心功能

- 易于使用: 与着色器图(Shader Graph)类似,只需拖放即可将事物连接在一起。

- GPU 驱动: 实时获取即时结果。

- 无缝效果: 利用 50 多个节点的集合(仍在不断增加)生成高质量的可铺贴纹理。

-2D 和 3D 预览:通过自定义平铺和偏移、选择性通道快速查看 2D 效果,或通过光照、法线贴图和细分快速查看 3D 效果。

- 导出到文件: 支持 PNG、JPG、EXR 和 TGA 格式。

要求

- Unity 2019.3+




作者 cg小白兔 发表于 2024-4-15 10:59:18
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