脚本/功能 【更新】MIS-LockOn 1.2.10

Unity插件信息
插件名称: MIS-LockOn
插件官网: https://assetstore.unity.com/packages/add-ons/mis-lockon-206634
版本: 1.2.10
解压密码:
素材类型: 脚本/功能



Invector Template (Invector) which is one of the best controllers can be upgraded with MIS and MIS Packages. If you are not familar with MIS yet, please watch this MIS v2 Quick Setup Guide.

Targeting(Including Lock-On) and Target Indicator features are essential in most games. MIS-LockOn integrates these two features and provides better performance and easy customization.

Attacking enemies while moving fast is not easy. On the other hand, it is difficult to develop various weapons without the features provided by MIS-LockOn. Meanwhile, a better system is needed to target a growing number of enemies. Please check it on MIS-Motorcycle trailer either.

All MIS combat packages including MIS-Motorcycle, MIS-MagicSpell, and etc. will be developed based on MIS-LockOn. Let your players have experience a faster, more varied and easier combat system.

All combat features of MIS are developed using MIS-LockOn. It's very simple and offers amazing performance.

Key Benefits
Provides All-In-One Setup
High performance
All target game objects are automatically registered and managed on Start().
It makes not to call APIs to search for colliders or look up game objects every frame
Uses only one Screen Space - Overay Canvas for all indicators
Provides better optimization feature through targeting frequency for low end devices
Finding targets options
By Distance / Angle / Obstacle detection
LockOn
Set / Change: Mouse 2 button (Default)
Release: When the LockOn target is out of the screen (Mandatory)Provides Auto LockOn (Always the current target is set to LockOn target)
Target Indicators

Supports types: Enemy / Object (Buff, Amor and Gate, etc.)
OnSelected: Currently selected target
OnLocked: Currently selected and locked target
OnScreen: The target in on screen
OffScreen: The target in out of screen (It indicates its direction, not a position)
Easy Indicator setup and tunning
Supports Emerald AI v3.2.0+
Provides a Demo scene
Does not modify Invector core
All MIS Packages runs on a feature-based basis

Quick Setup Sequence
#1 INVECTOR
#2 MIS
#3 MIS-LockOn



Invector 模板(Invector)是最好的控制器之一,可以使用 MIS 和 MIS 包进行升级。 如果您还不熟悉 MIS,请观看此 MIS v2 快速设置指南。

瞄准(包括锁定)和目标指示器功能在大多数游戏中都是必不可少的。 MIS-LockOn 集成了这两种功能,并提供更好的性能和轻松的定制。

在快速移动的同时攻击敌人并不容易。 另一方面,如果没有MIS-LockOn提供的功能,就很难开发各种武器。 与此同时,需要一个更好的系统来瞄准越来越多的敌人。 请在 MIS-Motorcycle 拖车上查看。

所有MIS战斗包包括MIS-Motorcycle、MIS-MagicSpell等都将基于MIS-LockOn进行开发。 让您的玩家体验更快、更丰富、更简单的战斗系统。

MIS的所有战斗功能都是使用MIS-LockOn开发的。 它非常简单并且提供了惊人的性能。

主要优点
提供一体化设置
高性能
所有目标游戏对象都会在 Start() 上自动注册和管理。
它使得不需要调用 API 来搜索碰撞器或每帧查找游戏对象
仅使用一个屏幕空间 - Overay Canvas 来显示所有指标
通过针对低端设备的目标频率提供更好的优化功能
寻找目标选项
通过距离/角度/障碍物检测
锁上
设置/更改:鼠标 2 按钮(默认)
释放:当LockOn目标离开屏幕时(强制)提供Auto LockOn(始终将当前目标设置为LockOn目标)
目标指标

支持类型:敌人/物体(Buff、Amor 和 Gate 等)
OnSelected:当前选定的目标
OnLocked:当前选择并锁定的目标
OnScreen:屏幕上的目标
OffScreen:屏幕外的目标(表示其方向,而不是位置)
简单的指标设置和调整
支持Emerald AI v3.2.0+
提供Demo场景
不修改 Invector 核心
所有 MIS 包都基于功能运行

快速设置顺序
#1 探测器
#2管理信息系统
#3 MIS-锁定



作者 cg小白兔 发表于 2024-3-7 11:42:55
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