脚本/功能 【更新】Encrypter AssetEncrypt 2.3.1

Unity插件信息
插件名称: Encrypter AssetEncrypt
插件官网: https://assetstore.unity.com/packages/tools/utilities/encrypter-assetencrypt-157636
版本: 2.3.1
解压密码:
素材类型: 脚本/功能












Encrypt assets in your project and don't give them to anyone else.
It uses asset bundles, but was also created as an alternative to Addressable.
Documents:English Japanese
Demo :Windows
Disclaimer
Encryption does not guarantee 100%.
In the unlikely event that an asset is decrypted, we are not responsible for it.

How it works
The built asset bundle file is encrypted and decrypted when called from a script.
(AES 256bit EBC is used for encryption)

Assets can be easily encrypted
Simply register and build the asset you want to encrypt from the Encrypter editor.
Each folder can be registered, and it does not put a load on you.

Can be easily decrypted
The usage is almost the same as the asset bundle, so you can use your previous knowledge or a wealth of web resources.

No need to set asset bundle name
There is no need to set a troublesome asset bundle name. Everything is done automatically by Encrypter, so you just have to wait for the asset bundle build to finish with a cup of coffee.

No need to specify file path
When loading from a script, you do not need to specify the asset bundle file path. Loading (decryption) is possible with the label name specified when building an asset bundle with the Encrypter editor.
Or you can load encrypted assets via drag and drop.

No need to set encryption password
If you do not specify a password in the Encrypter editor, it will be created automatically. In addition, it is not necessary to write a password in the script with the password map.
Simulation mode
By using simulation mode, changes can be reflected immediately without building an asset bundle. This can greatly boost the efficiency of your project.

Set the build range
You can set up to build each package individually, so you don't need to build files unnecessarily and can always work on them in less time.

Compatible with various platforms
Encrypter currently supports four platforms: Windows, MacOSX, Android, and iOS. (However, usage is slightly different on Android)

Output only the asset bundle of the platform to build
When outputting to multiple platforms, there is no need to move asset bundles for other platforms. Encrypter does it automatically.

Download and use the encrypted asset bundle later
Encrypted asset bundles can be downloaded later to expand and update the game.

This asset uses MIT License under SeekableAesAssetBundle see Third-Party Notices.txt file in package for details.


对项目中的资产进行加密,不提供给任何人。
它使用资产捆绑包,同时也是 Addressable 的替代品。
文档:英语 日语
演示:Windows
免责声明
加密不能保证 100% 安全。
万一资产被解密,我们概不负责。

工作原理
当从脚本调用时,内置的资产捆绑文件将被加密和解密。
(使用 AES 256 位 EBC 进行加密)

资产可轻松加密
只需在 Encrypter 编辑器中注册并构建要加密的资产。
每个文件夹都可以注册,不会给你带来任何负担。

可轻松解密
使用方法与资产包几乎相同,因此你可以利用你以前的知识或丰富的网络资源。

无需设置资产包名称
无需设置麻烦的资产包名称。一切都由 Encrypter 自动完成,你只需喝杯咖啡等待资产包构建完成即可。

无需指定文件路径
从脚本加载时,无需指定资产包文件路径。使用 Encrypter 编辑器构建资产包时,可使用指定的标签名称加载(解密)。
也可以通过拖放方式加载加密资产。

无需设置加密密码
如果不在 Encrypter 编辑器中指定密码,系统将自动创建密码。此外,也无需在带有密码映射的脚本中写入密码。





作者 cg小白兔 发表于 2023-12-8 16:20:05
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