脚本/功能 Eadon Controller - Advanced Third Person Character Controller 1.5.0.a

Unity插件信息
插件名称: Eadon Controller - Advanced Third Person Character Controller
插件官网: https://assetstore.unity.com/packages/tools/game-toolkits/eadon-controller-advanced-third-person-character-controller-201692
版本: 1.5.0.a
解压密码:
素材类型: 脚本/功能



IMPORTANT!! If you're updating from a version BEFORE 1.5.0 remove the old version
IMPORTANT!! If you're updating from a previous version, run the character upgrade wizard (see doc)

Eadon Character Controller (ECC) is a sophisticated character controller for the Unity game engine, tailored for third person games. The controller is built around the concept of a state machine: at any given moment the character is in one precise state and the state definition contains the list of actions available in that particular state. The whole controller is structured in a decoupled way, with an architecture based on scriptable objects.
It's built for humanoid rigged characters but supports (with some limitations) also models with a generic rig.

Note:
AI functionalities require Eadon AI v1.5.0 or higher
Riding functionality requires Horse Animset Pro v4.4.2b or higher

It has the following features:
Locomotion
Walk, jog, run
Jump
Free climb
Vaulting
Crouching and crawling
Rolls
Swimming
Ledge Climbing
Melee Combat
Melee combat
Attack actions based on items equipped
Parry
Combos
Backstab
Multiple damage types
Conditions and damage over time
Finishers and executions
Ranged combat
Aiming
Reloading
Hand IK system
Throwing
Spell combat
Area of Effect damage for grenades/spells/etc.
Lock on
UI
Stat sliders
Quick slots
Equipment and Inventory UI
Dynamic UI prompts with keyboard/gamepad icons
Environment interaction
Action triggers
Pick up
Damage areas
Condition areas
Doors
Chests
Loot management system
Inventory System
Inventory
Equipment slots for wearable items
Quick slots (left hand, right hand, consumable items, spells & skills)
Item actions with hitbox timing, FX spawning, etc.
Clothing
Full clothing system
Crafting
Crafting recipes
Every animation can be easily overridden to allow per item action customisation without changing the Animator Controller
Input system with out of the box support for:
Unity legacy input
Unity new input system
Rewired
Save System
Integrations
Integration with Malbers Horse Animset Pro allowing a character to ride any mount
Damage system integrated with Invector TPC and Malbers AC providing the ability to deal and receive damage across multiple controllers
Support for Synty Studio modular characters
Integration with kripto289 effect packs for spell projectiles
Integration with Pixel Crushers' Dialogue System and Quest Machine
Support for SECTR Complete
Support for Easy Save
And more...



重要 如果您是从 1.5.0 之前的版本升级,请删除旧版本
重要 如果您是从以前的版本升级,请运行角色升级向导(参见文档)

Eadon Character Controller(ECC)是专为第三人称游戏量身定制的 Unity 游戏引擎复杂角色控制器。该控制器围绕状态机的概念构建:在任何给定时刻,角色都处于一种精确的状态,状态定义包含在该特定状态下可用的操作列表。整个控制器采用解耦方式,架构基于可编写脚本的对象。
它专为人形装备的角色设计,但也支持(有一定限制的)一般装备的模型。

注意:
人工智能功能需要 Eadon AI v1.5.0 或更高版本
骑马功能需要 Horse Animset Pro v4.4.2b 或更高版本

它具有以下功能:
运动
步行、慢跑、跑步
跳跃
自由攀爬
跳跃
蹲和爬

游泳
攀岩
近战
近战
基于装备物品的攻击行动
招架
连击
背刺
多种伤害类型
随时间变化的条件和伤害
终结技和处决
远程战斗
瞄准
装弹
手部 IK 系统
投掷
法术战斗
手榴弹/法术等的范围伤害
锁定
用户界面
状态滑块
快速插槽
装备和库存用户界面
带有键盘/游戏板图标的动态用户界面提示
环境互动
动作触发器
拾取
损坏区域
条件区域

箱子
战利品管理系统
库存系统
库存
可穿戴物品的装备槽
快速插槽(左手、右手、消耗品、法术和技能)
具有命中时机、特效生成等功能的物品操作
服装
完整的服装系统
制作
制作配方
每个动画都可轻松覆盖,以便在不更改动画控制器的情况下自定义每个物品的动作
开箱即用的输入系统支持
Unity 传统输入法
统一新输入系统
重新接线
保存系统
集成
与 Malbers Horse Animset Pro 集成,允许角色骑乘任何坐骑
伤害系统与 Invector TPC 和 Malbers AC 集成,可在多个控制器上造成和接收伤害
支持 Synty Studio 模块化角色
与 kripto289 效果包集成,用于法术射弹
与 Pixel Crushers 对话系统和任务机器集成
支持 SECTR Complete
支持轻松保存
还有更多...



作者 cg小白兔 发表于 2023-11-27 10:47:40
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