脚本/功能 【更新】Skinned Mesh Combiner MT - Character Mesh Merge 3.4.14

Unity插件信息
插件名称: Skinned Mesh Combiner MT - Character Mesh Merge, Atlasing Support & More
插件官网: https://assetstore.unity.com/packages/tools/game-toolkits/skinned-mesh-combiner-mt-character-mesh-merge-atlasing-support-m-135422
版本: 3.4.14
解压密码:
素材类型: 脚本/功能










Skinned Mesh Combiner allows you to combine your characters' Skinned Meshes in a very simple and intuitive way. Merging can be done in the Editor or in Runtime. Also, the merge will not affect your character, your animations and other things will remain intact even after the merge.

The SMC can convert Non-Skinned meshes to Skinned and then merge them together, normally, with the character. With SMC you can also undo an already made merge, make your changes and then merge again!

Need to combine Scene Static Meshes too?
Easy Mesh Combiner MT
Need to generate LODs/Simplified versions of your meshes?
Ultimate LOD System MT
Or get all these 3 tools, at a discount, in one Bundle!
Mesh Merger and LOD MT Bundle
Some Features of This Tool

● Can be used in Editor and Runtime. You can also undo merges made in both.
● It has a completely non-destructive workflow.
● Fully compatible with HDRP, URP and the Built-in RP!
● It can generate combined meshes with 64,000 vertices or more.
● Supports Tiled Textures and negative UV values.
● Compatible with Blendshapes, will continue to work after merge.
● It can reduce the Batches of your scene by up to 97%.
● By merging the meshes, can generate an Atlas texture for best results.
● Can combine the character's meshes even while he is animated by the Animator.
● It supports the legacy animation system as well.
● The animations and other things remain intact even after merge.
● Supports all types of Materials, Shaders, UVs and Meshes.
● Supports multi-material meshes (meshes that use more than 1 material).
● The files generated by the merge can be saved in your project.
● Supports Prefab creation.
● You can still add or modify things in your character's bones (such as swords, weapons, and other objects) even after the merge.
● The material used by the mesh resulting from the merge is defined by you.
● Easily select which meshes you want to combine. You don't need to modify your scene!
● Great documentation.
● You can manage meshes that have already been combined.
● It has a very complete and documented C# API for mesh merging in Runtime.
● Merge your character's accessories too! Convert Non-Skinned meshes (Mesh Filter + Mesh Renderers) to Skinned Meshes and then combine everything! This is very useful for characters who use accessories made of static mesh (such as swords, hats, glasses, etc.).
● Can convert combined mesh to static mesh. You can also undo this whenever you want. This can be very useful in some situations for optimization purposes.
● And more…


蒙皮网格组合器允许你以非常简单直观的方式组合角色的蒙皮网格。合并可以在编辑器或运行时进行。此外,合并不会影响角色,即使在合并后,角色的动画和其他内容也将保持不变。

SMC 可以将非蒙皮网格转换为蒙皮网格,然后将它们与角色正常合并在一起。使用 SMC,您还可以撤销已经进行的合并,进行修改后再次合并!

还需要合并场景静态网格吗?
简易网格组合器 MT
需要为网格生成 LOD/简化版本?
终极 LOD 系统 MT
或者以折扣价将这 3 种工具打包购买!
网格合并和 LOD MT 工具捆绑包
该工具的部分功能

可在编辑器和运行时使用。您还可以撤销在编辑器和运行时进行的合并。
具有完全非破坏性的工作流程。
与 HDRP、URP 和内置 RP 完全兼容!
可生成 64,000 顶点或更多的组合网格。
支持平铺纹理和负 UV 值。
与 Blendshapes 兼容,合并后仍可继续工作。
可将场景的批次最多减少 97%。
通过合并网格,可以生成 Atlas 纹理,以获得最佳效果。
即使在动画师为角色制作动画时,也能合并角色的网格。
也支持传统动画系统。
合并后的动画和其他内容仍保持不变。
支持所有类型的材质、着色器、UV 和网格。
支持多材质网格(使用一种以上材质的网格)。
合并生成的文件可保存在项目中。
支持预制件创建。
合并后仍可添加或修改角色骨骼中的内容(如剑、武器和其他对象)。
合并后的网格所使用的材质由您自己定义。
轻松选择要合并的网格。无需修改场景!
出色的文档。
您可以管理已经合并的网格。
在 Runtime 中进行网格合并时,它有一个非常完整的 C# 应用程序接口(API),并有文档说明。
还能合并角色的配件!将非蒙皮网格(网格过滤器 + 网格渲染器)转换为蒙皮网格,然后合并所有网格!这对使用静态网格配件(如剑、帽子、眼镜等)的角色非常有用。
可以将组合网格转换为静态网格。您还可以随时撤销转换。在某些情况下,这对优化非常有用。
更多...





作者 cg小白兔 发表于 2023-11-10 11:32:07
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