本帖最后由 神妈 于 2022-5-5 11:03 编辑
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() FGear is a custom vehicle physics solution for unity that helps you build arcade or semi-arcade style racing games. The package consists of a core module and some extra features that were used for making the demo scenes. It is mostly focused on 4 wheel cars but multi axle setups are also possible. Available Demos: Pc Touring Demo* Pc Sandbox Demo WebGL Sandbox Demo Pc Rally Demo* *Some of the content like car/track models are not available in the package. Documentation: Available here Core features: -Desktop or mobile -Single script component for a driveable vehicle -Full source code -Adjustable integration steps -Simplified pacejka, pacejka96 and MF6.1 tire model options -3D wheel support(multiple raycasts or sphere/convex cast) -Simple engine model with a torque curve -Configurable auto/sequential/manual(h-pattern) transmissions -Open, locked or lsd differentials -Ackerman steering, toe and camber -Adjustable torque and brake distribution of axles -Simple spring/damper suspensions with preload option -AeroDynamics component for drag and downforce effects -Standard input manager with keyboard,joystick and wheel+shifter support -Driving aids like abs, asr, esp and anti roll bars -Detailed telemetry ui -Basic save/load system for fast prototyping -Various sample setups and demos Extras: -3rd person camera script -Basic AI driver -Sample visual&sound effects like engine, skid and muzzle effects -ForceFeedback script using logitech gaming sdk -Joystick vibration sample script with XInput -Minimap and gauge UI samples -Mobile input demo -Bezier spline tool -Runtime vehicle creation/modification demo -Arcade style driving assists script -BikeHelper script for fake motorcycle setups -Multiplayer sample with PUN2 -Rewind and replay sample More: Web Forum Youtube 游客,如果您要查看本帖隐藏内容请回复 |
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