Enemy Vision - Patrol and Line of Sight 2.02敌人的视野视觉视线 

2021-10-07 16:03 发布

Unity3d插件/模型 /[脚本/功能]
108 0 0
本帖最后由 浪浪 于 2021-10-7 16:06 编辑

插件名称:Enemy Vision - Patrol and Line of Sight 2.02插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Enemy Vision - Patrol and Line of Sight 2.02 适合隐身游戏

Enemy Vision - Patrol and Line of Sight 2.02

Enemy Vision - Patrol and Line of Sight 2.02

敌人的视野视觉视线

敌人的视野视觉视线

Enemy Vision - Patrol and Line of Sight 2.02

Enemy Vision - Patrol and Line of Sight 2.02

Enemy Vision - Patrol and Line of Sight

Enemy Vision - Patrol and Line of Sight

QQ图片20211007160445.jpg

QQ图片20211007160444.jpg

QQ图片20211007160443.jpg

QQ图片20211007160441.jpg

QQ图片20211007160440.jpg

QQ图片20211007160439.jpg

QQ图片20211007160438.jpg

QQ图片20211007160436.jpg

QQ图片20211007160434.jpg

Enemy Vision is a script collection to add vision cones, raycast detection, and enemy patrolling behaviors to your game.敌人的视野是一个脚本集,用于在你的游戏中添加视野锥、射线探测和敌人的巡逻行为
可编程渲染管线(SRP)兼容性
描述
Lightweight code package perfect for your stealth games.

Content
-Enemy vision cone
-Vision cone adapts to obstacles
-Enemy Behaviors: Patrol, Alert, Chase
-Patrol: Will move following a set path
-Alert: Will become curious and walk to a suspicious location
-Chase: Will run toward the player
-Ground elevation, enemies can only see you when they are on higher ground.
-Optional two levels vision cone (near and far)
-Near vision range will detect the player immediately instead of being alerted.
-Noise Zones (when the player step on it, will alert nearby enemies).
-Noise sources that can be added to any objects and function call to emit noise.
-Simple to use and configure
-2D and 3D support
-Good performance and optimization settings

Enemy Vision is a simple and lightweight package for creating enemy behavior and their vision cone. It’s an excellent starting point if you are planning to implement enemy vision, line of sight (LOS) or enemy patrol. My goal is to keep this simple to use and easy to edit.

游客,如果您要查看本帖隐藏内容请回复


严禁广告
B Color Smilies

你可能喜欢

关闭

站长推荐上一条 /1 下一条

快速回复 返回顶部 返回列表