Dialogue Speaker 1.0 ![]() An insanely light and simple dialogue system that prints out subtitles, runs your custom methods, pauses and resumes the dialogues accurately and even adds a room of breath between the audios for immersion. Useful for cutscenes, in-game dialogue, monologues and more.一个非常轻巧和简单的对话系统,可以打印出字幕,运行你的自定义方法,准确地暂停和恢复对话,甚至在音频之间增加一个沉浸的呼吸空间。适用于动画、游戏内对话、独白等 From one person talking to several characters, whether in a certain cutscene or during actual gameplay, Dialogue Speaker will come in handy and make it easier for you to play your audios and more! This system is highly performant and works perfectly well on mobiles. You can choose to turn on/off the subtitles or any other of the properties dynamically and at any given time. You can even style your subtitles as it's based on TextMeshPro. You have the ability to attach any script you want to the Dialogue, thus, you can talk to the animator, other scripts, sprites, materials, lights, literally anything you want when a certain dialogue plays. 游客,如果您要查看本帖隐藏内容请回复 |
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