LWRP / URP - Tessellation Displacement 2.1.0镶嵌置换着色器 

2020-09-23 16:04 发布

Unity3d插件/模型 /[着色/阴影]
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本帖最后由 浪浪 于 2020-9-23 16:07 编辑

插件名称:LWRP / URP - Tessellation Displacement 2.1.0插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
LWRP / URP - Tessellation Displacement 2.1.0

LWRP / URP - Tessellation Displacement 2.1.0

LWRP / URP - Tessellation Displacement 2.1.0

LWRP / URP - Tessellation Displacement 2.1.0镶嵌置换着色器

LWRP / URP - Tessellation Displacement 2.1.0镶嵌置换着色器

镶嵌置换着色器

镶嵌置换着色器

LWRP / URP - Tessellation Displacement 2.1.0

LWRP / URP - Tessellation Displacement 2.1.0

LWRP / URP - Tessellation Displacement

LWRP / URP - Tessellation Displacement QQ图片20200923160600.jpg QQ图片20200923160557.jpg QQ图片20200923160554.jpg
Important note: When upgrading and using Universal Render Pipeline, remember to import again the Universal Compatiblity Package.

This package includes a simple but effective and optmized implementation of Tessellation and Displacement techniques for the Lightweight Render Pipeline (LWRP) and the Universal Render Pipeline (URP).

Features:
• Compatible with VR and Single Pass Instanced.
• Compatible with the new SRP Batcher.
• Supports GPU instancing (when not using SRP Batcher).
• Supports real-time and baked GI / Shadows.
• Uses triangles culling at the Hull shader stage for improving performance.
• Support for masked tessellation for increasing geometry subdivision only in certain areas (performance improvement).
• Uniform, Edge Length and Distance tessellation techniques are implemented.
• Support for Height map blur for reducing displacement strong elevations artifacts.
• Geometry maps (Tessellation and Height) may use their own tiling and offsets, or use those of the main texture.
• Phong Tessellation technique for smoothing the mesh after tessellated.
• Support for Vertex Color geometry.

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