All Platforms Save 1.1.3 Unity平台保存加载游戏数据 

2020-03-19 15:37 发布

Unity3d插件/模型 /[脚本/功能]
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本帖最后由 虎哥 于 2020-3-19 15:39 编辑

插件名称:All Platforms Save 1.1.3插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
All Platforms Save 1.1.3

All Platforms Save 1.1.3

All Platforms Save 1.1.3 QQ图片20200319153838.jpg QQ图片20200319153835.jpg QQ图片20200319153832.png QQ图片20200319153829.png QQ图片20200319153826.jpg QQ图片20200319153823.png
Key features:
-Easy to use: same line of code to save or load game data on all supported Unity platforms.
-Game data can be saved using PlayerPrefs or external files.
-Works on all Unity platforms without making any changes to the code.
-Supports multiple save files.
-Keeps your code clear.

This asset is also included in Mobile Tools. A more complex pack that includes In App Purchase, Ads Achievements and Leaderboards solutions. All are integrated in a complete game, also included, so you will have a complete example of how to use each one.

Supported save methods:
-JSONSerializationFileSave -> serializes data using built-in JSON serializer and saves the result into an external file.
-JSONSerializationPlayerPrefs -> serializes data using built-in JSON serializer and saves the result as a string using PlayerPrefs.
-BinarySerializationFileSave -> serializes data using BinaryFormatter and saves the result into an external file.
-BinarySerializationPlayerPrefs -> serializes data using the BinaryFormatter and saves the result as a string using PlayerPrefs.

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