Bakery - GPU Lightmapper 1.6 场景光照烘焙照明插件 

2019-07-09 11:15 发布

Unity3d插件/模型 /[编辑器拓展]
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插件名称:Bakery - GPU Lightmapper 1.6插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Bakery - GPU Lightmapper 1.6

Bakery - GPU Lightmapper 1.6

Bakery - GPU Lightmapper 1.6
此扩展要求每个用户一Bakery - GPU Lightmapper系列索引:

Bakery - GPU Lightmapper 1.0  下载链接
Bakery - GPU Lightmapper 1.05  下载链接
Bakery - GPU Lightmapper 1.1  下载链接
Bakery - GPU Lightmapper 1.2  下载链接
Bakery - GPU Lightmapper 1.4  下载链接
Bakery - GPU Lightmapper 1.45  下载链接
Bakery - GPU Lightmapper 1.51  下载链接
Bakery - GPU Lightmapper 1.551  下载链接
要求Unity 5.6.0 或更高版本。
Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive.
NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher).
Doesn't support AMD cards for baking.
Tested on everything from Unity 5.6 to 2019.1.
Resulting lightmaps are compatible with all platforms.

- Physically correct baked lighting. All results were compared against Mitsuba offline renderer.
- Performance: uses GPU for ray-tracing.
- Can take advantage of (but not requires) RTX hardware.
- Uses NVidia AI Denoiser to remove noise, powered by deep learning.
- Fixes common baking artifacts, such as lighting leaks and UV seams.
- Global Illumination (supports custom shaders).
- Sky lighting (HDRI or color).
- Emissive textured meshes.
- IES Lights.
- Directional, point, spot light sources.
- Materials: supports albedo, emissive, opacity.
- Can produce both complete and indirect lightmaps, or even mix both per-light.
- Can produce shadowmasks.
- Supports directional baking (bump/specular) with 4 modes: dominant direction (compatible with most shaders), Radiosity Normal Mapping, per-pixel spherical harmonics, as well as simply baking normal maps to diffuse.
- Selective render is supported.
- Light probes.
- Automatic atlas packing.
- Supports Mesh Renderers and Terrains.
- Supports LODs.
- Supports baked prefabs.


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