Terrain Grid System 9.0.2 可编辑游戏地形网格系统 

2019-06-01 18:11 发布

Unity3d插件/模型 /[编辑器拓展]
169 2 0
插件名称:Terrain Grid System 9.0.2插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Terrain Grid System 9.0.2

Terrain Grid System

Terrain Grid System Terrain Grid System系列索引:

Terrain Grid System 4.4  下载链接
Terrain Grid System 6.2  下载链接
This extension requires one license per seat
Requires Unity 5.6.4 or higher.
NEW!: TGS now supports mesh-based terrain (any mesh really!) 地形网格系统是一种先进的网格生成器和区域/小区荧光笔/音量控制器,具有强大的地形和二维网格功能
Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader with powerful features for both Terrain and 2D grids.

Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control?
Do you wish to allow the player choose a destination over a terrain?
Or do you simply want an interactive grid over any mesh?
This is the perfect asset for that!

**Features**
- Easy to use. Add Terrain Grid System script to your terrain, gameobject or group of objects to instantly attach and configure the grid. Or drag & drop the prefab to use it in stand-alone mode (no terrain mode).
- Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types.
- Compatible with Unity standard terrain, mesh-based terrains or any gameobject with a mesh.
- Change visibility, color or texture of cells from Unity editor with the integrated grid editor.
- Produces highly optimized grid mesh with reduced vertex count.
- Two levels of regions: cells and territories.
- Fastest selectable and highlighting system for both cells and territories.
- Coloring and fade out support for both cells and territories.
- A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles.
- Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, ...)
- Get neighbours or cells in range according to crossing cost, max steps or cell group masks
- LOS (Line of Sight) functions.
- Easy rectangle selection of cells.
- Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ...
- Control the visibility of individual cells using API or alpha texture mask.
- Define territories using a color texture or the embedded grid editor!
- More than 20 demo scenes included with useful sample code!

** Technical Features **
- Can work alone or with Unity terrain object.
- Works with orthographic and perspective cameras.
- Compatible with Standard, LWRP and HDRP.
- Unity 5.5, 5.6, 2017, 2018 and 2019 compatible.
- Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.
- Full source code included (C#).

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