GDOC — Dynamic GPU Occlusion Culling 1.2.2 动态GPU遮挡剔除插件 

2019-05-21 17:30 发布

Unity3d插件/模型 /[编辑器拓展]
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插件名称:GDOC — Dynamic GPU Occlusion Culling 1.2.2插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
GDOC — Dynamic GPU Occlusion Culling 1.2.2

GDOC — Dynamic GPU Occlusion Culling 1.2.2

GDOC — Dynamic GPU Occlusion Culling 1.2.2

GDOC — Dynamic GPU Occlusion Culling 1.2.2 动态GPU遮挡剔除插件

GDOC — Dynamic GPU Occlusion Culling 1.2.2 动态GPU遮挡剔除插件

GDOC — Dynamic GPU Occlusion Culling

GDOC — Dynamic GPU Occlusion Culling

动态GPU遮挡剔除插件

动态GPU遮挡剔除插件
This extension requires one license per seat
Requires Unity 5.6.6 or higher.
Join Discord to download a demo package to test it in your project!
Note: only DX11 on Windows (x64) is supported right now

GDOC is a dynamic GPU occlusion culling solution that increases FPS by hiding objects that are not visible by the camera, drastically reducing the number of draw calls. Compared to the built-in occlusion culling, GDOC works at runtime and doesn't need baking.gdoc是一个动态的GPU遮挡剔除解决方案,它通过隐藏相机看不到的对象来提高fps,大大减少了draw调用的数量。与内置的遮挡剔除相比,GDOC在运行时工作,不需要烘焙
Features
— No baking, works with procedurally generated, additive and streamed scenes
— No raycasting, doesn’t need colliders
— Supports dynamic occluders and occludees
— Most of the work is done on GPU
— Culls shadow casters for 1 directional light
— Supports LWRP
— Supports VR multi pass & single pass (non-instanced)

Supported platforms: DX11 on Windows x64
Not supported yet: HDRP, Linux/Mac, consoles, mobile, DX12/Vulkan/Metal/OpenGL

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