Cinematic Sequencer - Slate 1.9.2 电影时间线编辑工具 

2019-05-19 17:06 发布

Unity3d插件/模型 /[编辑器拓展]
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插件名称:Cinematic Sequencer - Slate 1.9.2插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Cinematic Sequencer - Slate 1.9.2 电影序列器
QQ截图20190519170324.png Cinematic Sequencer - SLATE系列索引:

Cinematic Sequencer - SLATE 1.9.0  下载链接
Cinematic Sequencer - SLATE 1.9.6f1  下载链接
Cinematic Sequencer - SLATE 1.9.8  下载链接
This extension requires one license per seat
Requires Unity 5.6.1 or higher.
Supports Unity 5.6, 2017, 2018. SLATE是最高效、容易和直观的序列器,用于创建统一的电影或游戏剪裁场景,具有独特的功能和艺术家友好的UI /UX,以在较短的时间内实现最佳的工作流程和结果
SLATE is the most efficient, easy and intuitive sequencer for creating cinematic or gameplay cutscenes in Unity, full of unique features and an artist friendly UI/UX for achieving the best workflow and results possible within a lesser amount of time.

SLATE will help you achieve your creative vision without the hassle, in a familiar linear track-oriented realtime editor, inspired by software like Adobe After Effects and Premiere right inside Unity.

Feature Highlights:
• Take Control with unparalleled Realtime Scrubbing, Visual Feedback and deterministic Layer-Based sampling.
• Direct cutscenes with an intuitive camera Shot System, while making moving shots without a hassle. Create transitions, automatic blend in/out of gameplay and render from a single consistent Render Camera, thus keeping all image effects like Color Correction or AO applied the same.
• Compose moving camera shots without keyframes, by utilizing the new Dynamic Shot Controller features.
• Animate anything within a familiar Curve Editor and manage animation keys easily, within an intuitive DopeSheet Editor.
• Animate action clip parameters directly within the clips, in a similar fashion to animation software like After Effects and achieve much more in less time.
• Work with Auto-Keying or Manual-Keying modes similar to most animation software.
• Visualize and edit animation Motion Trails directly within the 3D Scene View.
• Playback Animation Clips on top one another, utilize Avatar Masks, or smoothly cross-blend between them, using an advanced layer-based Animation Track system. Both Legacy & Mecanim Support.
• Take Advantage of direct Mecanim Animation Clip playback without the need to create a Controller, while also using animation re-targeting, root motion and IK.
• Playback Audio Clips while taking advantage of Unity's audio mixer for finer control and applied effects.
• Playback Video Clips with the all new Video Track.
• Utilize a variety of action clips included for animating lighting, time, fog, particles, 2D sprites, facial expressions, head look-at, IK, subtitles, image overlays, pathfinding and much more with full scrub control and realtime editor feedback.
• Work with Virtual Actor References and prefab actor instances automatically and without a hassle.
• Reuse made Cutscenes by animating actor properties and clip parameters in local Cutscene Space.
• Utilize the new Alembic Track, importing alembic files and for creating high-end Unity cinematics.
• Render to PNG, EXR or MP4 files along with Render Elements in editor or in runtime.
• Organize and re-organize cutscenes with Time Sections, or use SubCutscenes similar to After Effects PreCompositions.
• Play cutscenes in any way possible. Once, Loop, Ping Pong, forwards, backwards, a specific section, or any combination within these words.
• Extend and create custom action clips with ease, using a clean and well documented API.

• Publish to all platforms.
• Full Source Code Included.
• VR Supported.
• And much more...

Available Integrations:
• NodeCanvas.
• FlowCanvas.
• Dialogue System for Unity.
• Adventure Creator.
• Playmaker.
• Spine. (Realtime Preview)
• LipSync. (Realtime Preview)
• FinalIK. (Realtime Preview)
• CaronteFX. (Realtime Preview)
• Alembic Importer. (Realtime Preview)
• Post Processing Stack. (Realtime Preview)
• More to come...


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