Tropical Forest Pack 1.3.0 热带森林模型 树林场景 

2019-04-08 10:48 发布

Unity3d插件/模型 /[3D模型]
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本帖最后由 神妈 于 2019-4-8 10:50 编辑

插件名称:Tropical Forest Pack 1.3.0插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Tropical Forest Pack 1.3.0

Tropical Forest Pack

Tropical Forest Pack

Tropical Forest Pack 1.3.0 热带森林模型 树林场景

Tropical Forest Pack 1.3.0 热带森林模型 树林场景

树林场景

树林场景

热带森林模型

热带森林模型

Tropical Forest Pack 1.3.0

Tropical Forest Pack 1.3.0

Tropical Forest Pack

Tropical Forest Pack

热带森林模型 树林场景

热带森林模型 树林场景 6ef156aa-2ad0-414b-baee-0100657dfad4_scaled.jpg 6dd4413b-b46b-477b-b869-1bce0a6f2630_scaled.jpg 0c690521-245a-4e93-94fe-58e5f3eec0e8_scaled.jpg 0c57200d-f699-4c9d-8680-acf9d0c0cf5f_scaled.jpg
Requires Unity 5.6.3 or higher.
The trees and plants were modeled in Blender and imported into Unity using the Custom Tree Importer v3. This enables very advanced bending and beautiful Single Sided PBR shading! Also smooth LOD support with Billboards! 树木和植物在搅拌机中建模,并使用自定义树导入器v3导入到Unity中。这使得非常先进的弯曲和美丽的单面PBR阴影!还有光滑的LOD支持与广告牌
Content
20 Ground Cover Prefabs
11 Props
2 Photoscanned Rocks
15 Modeled Trees
8 2048 ground materials- Each include the normal, height, and specular maps. 2 are Photoscanned with real height an normal detail.
2 Falling Leaf Particles

Triangle Counts  
Tri Counts for the LOD0 models range from 32 for the simplest dead leaf cover mesh to 9873 for the complex rock mesh. Most of the trees and plants range from 500-3000 triangles. All non-particle Prefabs have LODs setup that bring the tri counts down. All of the trees and some of the plants have billboards.

Collision
All the trees have colliders setup. Most primarily using capsule colliders and some have optional optimized mesh colliders for better collision on non-terrain trees.

Compatibility
Trees and plants are now fully supported by Vegetation Studio and Vegetation Studio Pro. Added a few Biomes already setup for Vegetation Studio Pro in the 1.3.0 update.
Custom models included for use with AFS and ATG! Sphere collider already setup for AFS Touch Bending.

Important
Tree Shaders require custom Deferred Shaders when using in Deferred Rendering Mode. Video for setting this up is in the media bar and on the thread.

To enable bending in a new scene trees require the Wind For LOD Groups On Terrain script attached to the Wind Zone gameobject.

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