Amplify Shader Editor 1.5.2 放大材质编辑器 Unity编辑器 

2018-04-14 13:16 发布

Unity3d插件/模型 /[编辑器拓展]
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插件名称:Amplify Shader Editor 1.5.2插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Amplify Shader Editor 1.5.2 放大材质编辑器 Unity编辑器

Amplify Shader Editor系列索引:

Amplify Shader Editor [BETA] 0.2.1  下载链接
Amplify Shader Editor 1.0  下载链接
Amplify Shader Editor 1.2.0  下载链接
Amplify Shader Editor 1.2.1  下载链接
Amplify Shader Editor 1.3.1  下载链接
Amplify Shader Editor 1.3.2  下载链接
Amplify Shader Editor 1.3.4  下载链接
Amplify Shader Editor 1.3.5  下载链接
Amplify Shader Editor 1.3.7  下载链接
Amplify Shader Editor 1.3.8  下载链接
Amplify Shader Editor 1.3.9  下载链接
Amplify Shader Editor 1.4.0  下载链接
Amplify Shader Editor 1.4.1  下载链接
Amplify Shader Editor 1.4.2  下载链接
Amplify Shader Editor 1.4.3  下载链接
Amplify Shader Editor 1.4.5  下载链接
Amplify Shader Editor 1.5.0  下载链接
Amplify Shader Editor 1.5.1  下载链接
Amplify Shader Editor 1.5.3  下载链接
Amplify Shader Editor 1.5.4  下载链接

Amplify Shader Editor

Amplify Shader Editor




Amplify Shader Editor 1.5.2

Amplify Shader Editor 1.5.2

Amplify Shader Editor 1.5.2

Amplify Shader Editor 1.5.2

Amplify Shader Editor 1.5.2

Amplify Shader Editor 1.5.2



































































WARNING! Raised minimum version to Unity 5.5. Please upgrade to continue using ASE.

NEW! Compatible with UI 3D-System
NEW! Support for Lightweight SRP
NEW! Multi-Pass on Templates
NEW! Compatibility with Unity 2018
NEW! Xbox One/PS4/Switch Support
NEW! Texture Array Creator tool
NEW! Terrain support with up to four splats
NEW! Shader Templates
? LightweightSRP
? Post-Process effects
? Alpha-Blended particles
? Sprite
? Unlit
? UI
New Samples
? Melting by Gil Damoiseaux
? Simple Potion Liquid
? SRP Lightweight GlintSparkle
? SRP Lightweight Coverage
? Stylized Skybox by BOXOPHOBIC
New Shader Functions
? Perturb Normal
? Cotangent Frame
? Create Normal
? Step Antialiasing
New Template
? LightweightSRP
New Nodes
? Function Subtitle
? Function Switch
? Outline
Latest Improvements
? Amplify Shader Editor now supports Lightweight SRP via templates.
? Templates can now be Multi-Pass.
? Amplify Shader Editor is now compatible with Unity 2018.
? Official support for Xbox One/PS4/Switch.
? Texture Array Creator tool now supports compressed formats
? Improved Shader Functions versatility through the new Function Switch node.
? Can create terrain shaders with up to 4 splats, completely from within ASE without external editing required.
? Indirect Light and Light Attenuation nodes now work on templates
? Cull, Stencil, Color Mask and Depth options can now reference properties
? Properties now can have custom attributes ? Improved editor rendering pipeline leading to huge performance boost
? Reduced editor memory allocations resulting on a low Garbage Collector impact
? Editor more snappy and responsive when auto panning and zooming
? Multiple fixes over various nodes, editor and samples
Learn more: Amplify Wiki
Discuss here: Unity Forum Thread
Shader Samples: Full List
The Editor will continue to be improved in future updates, there are a lot more features currently in development.
Notable Features
? Full source-code
? Support for Xbox One/PS4/Switch
? Custom Node API
? Shader Templates
? Shader Functions
? Multi-window Support
? Intuitive, familiar node interface
? Extensive node library
? Instancing Support
? User Contributed Nodes and Shaders
? Growing sample collection
Amplify Shader Editor (ASE) is a node-based shader creation tool inspired by industry leading software. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. Affordable quality and flexibility with the responsive customer support you can expect from Amplify Creations.
INTUITIVE and UX-focused, the workspace is familiar, clean and flexible. Dock it, or use it in a second monitor, it’s prepared to fit your layout requirements.
MINIMALISTIC toolbars and menus have been optimized to maximize workspace area without large intrusive nodes or menus. Creating nodes or new Shaders is as intuitive as creating a new Unity Material in the Project Explorer window.
OPEN to customer contributions like nodes, improvements, bug fixes or third-party support. We aim to provide a robust and flexible tool that can be easily adapted to existing art production pipelines.
FLEXIBLE shader creation options. While in the current version you can create and extend Surface Shaders, upcoming updates will include dozens of additional shader types, custom lighting models and extended options to help unleash your creativity while adapting to your production's technical specifications.
Check out the Overview Video
Learn more at our Product Page
Guide: ASE Manual
Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.
Get in touch, we would love to hear your story, help promote and feature your work.




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