着色/阴影 Basic SSAO (URP/LWRP) 1.1环境光遮挡

插件名称:Basic SSAO (URP/LWRP) 1.1插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Basic SSAO (URP/LWRP) 1.1

Basic SSAO URP LWRP 1.1

Basic SSAO URP LWRP 1.1

Basic SSAO (URP/LWRP)系列索引:

Basic SSAO (URP/LWRP) 1.0  下载链接
Basic SSAO (URP LWRP) 1.12  下载链接
Basic SSAO solution for your URP/LWRP project. Based on Depth Texture only means it can work with almost any rendering method. URP/LWRP项目的基本SSAO解决方案。基于深度纹理只意味着它可以使用几乎任何渲染方法
Features: 控制各种SSAO参数,如:半径、自阴影减少、遮挡因子等,以达到您想要的效果
-Control various SSAO parameters like: Radius, Self Shadowing Reduction, Occlusion Factor etc to achieve the effect you want
-Smooth depth cutoff
-Resolution downscaling
-Simple and complex normals from depth
reconstruction
-Biliteral blur to prevent color bleeding on edges of geometry
-Gives good looking results even with a few samples per pixel (8, 12)
-Fast, takes 0.2ms to render on my RX580 with 8 samples and 1 blur iteration.

For integration with URP / LWRP pipelines asset uses Render Feature make sure you can add/use render feature in your project. If you are not using any asset using render feature then probably yes :)

This asset is not suitable for applying AO on small faraway objects because of depth buffer precision, this asset is more for scene with objects close to camera.

Note: this asset is not meant to be realistic from close up you will be able to see some noise if you are not using big amount of blur passes

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作者 拖拉机 发表于 2020-5-26 15:59:43

lucky1989

看看先,哈哈哈哈哈哈哈哈哈
发表于 2020-5-28 10:57:10

colorwlof


This asset is not suitable for applying AO on small faraway objects because of depth buffer precision, this asset is more for scene with objects close to camera.
发表于 2020-6-9 17:53:19

oncejoin

谢谢!!!!!!!!!!!
发表于 2020-8-4 18:12:42

oncejoin

谢谢!!!!!!!!!!!最新版本
发表于 2020-8-4 18:14:15

oncejoin

谢谢!!!!!!!!!!!最新版本
发表于 2020-8-4 20:54:47

120538982

11111111111111
发表于 2020-9-18 15:35:20

%E9%AD%85%E5%BD%B1%E5%88%BA%E5%AE%A2

好资源!感谢分享
发表于 2021-6-23 11:09:20

1234gfz

感谢分享
发表于 2022-5-24 16:41:35
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